So i kinda lock myself out of transportation, you see between the mountain path you gotta get rid of stone scrap to open the road, thougth after checking everywhere there is no way to get rid of stone, as no way to sell it , i dont know if it would be hard to add, if you don' t want player to have a certain amount of silcrow, a way to get rid of to much inventory, in my opinion the fastest way would be to check your random event that spawn and add a way to exchange rock for metal or whatever, but it could also be a common event where you ask the player how much he would like to get rid.
in code ,in rpg maker, it would look like in skill page, "drop" ---start common event ()
and then in common event just ask the player how much it would like to drop .
you gotta make a conditionnal check if the player got more than 1 item in inventory to make sure that evrything work properly,
and then enter a value i think, if i remember under mz it doable with variable input after that done an other conditionnal check if player got more than variable input...
and if everything is rigth drop (minus (number of item))
an easy input,
solution 2 : add a exchange option in archibald city for scrap... or a reward system..
To my knowledge stone is probably the only scrap that you cant exchange,
xtra maid suit--cloth---ether----
cloth -----metal
wood in cumhail ---no reward
metal----stone
i hope this make sense to you, pretty sure you know how to resolve that issue, if you ever need my help with rpg maker mz, like i said im an avanced beginner , and i'm just trying to help out ...