Curling with Penguin and this shotgun i found. very helful when you need to make a stop or that jump. very nice work
LuckoDaStars
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This game is not bad at all. it is a nice game where needing to cover things up is a nice easy to play and has you explore around to finish the level. i do wish the sound of stepping on snow was a bit lighter and music. (then again i wasnt able to get my last bits of music in my game so cant say too much on my end DX )
The jump on heads can be a bit tricky and i have gotten hurt a few times. overall i think the game is fun.
its been quite a while now and i was really hoping to those who play to give input and such for the game we made Project Eclipse. https://luckodastars.itch.io/icarus-eclipse
we are looking for more feedback but it doesn't seem that anyone is doing that. i have given a good amount of feedback to other games i have played, but was hoping the same courtesy. i would really like some more feedback please so we can improve for the future
after playing the game. i do find the gameplay very stiff. i was hoping that the character's maneuverability would have been a little more. the jump feels like i dont have much height and get trapped by the hands and cannot escape. the parrying mechanic reminds me of the Samurai jack gba game with the gemstone season mechanic (you done better ) but it also doesnt get very strong so i get up spamming the attack
i do think you are on the right course to the gameplay, just needs a bit more refinement for me.
not bad for your first try. you def have a good bedrock. i do hope you wil be able to refine afterwards
there are a LOT of glitches with the enemies, the screen is too big so i cannot see where my health and potions are
wanted to go to an area but doorway is too small. the dash buttons dont seem to work.
however making use of Coyote Time i was able to get over many obstacles and such.
the end area with the wizard and i think theres a softlock after the gate with the dialogue box
keep onto it and i think you will excel
fixing up on those errors. esp with the boss.
i am also updating the controls as i thought i had them in the comments area but still.
the feedback is very helpful so IF we do remake this and such this can help us and more.
--- Basically you just use it as keys to open specific doors, that are right next to where you give up the ability, so you can then get it back almost instantly, which defeats the purpose of having to give it up on the first place--
understandable. the boys were suppose to have an orb that allows to to swap out one of your abilities as opposed to the method shown. the doors were also suppose to be lazer doors that have the mark so you know what goes where
--I like how the HUD looks, but the level of detail between the characters, environment and objects clashes a little bit. There aren't a lot of markers or ways to guide yourself through the map, and the minimap is too zoomed in to be useful either.---
i will def fix that for the next time we do something like this. glad you like the hud though
and the last parts mentioned, that was also why i did ask the head if we can use the extra day as a way to improve the overall quality and add the missing parts or remove parts.
thank you for playing the game regardless
here it is. https://luckodastars.itch.io/icarus-eclipse i hope we can get the last things ironed out
We are looking for someone is skilled with C# or with the Godot/Redot Engine (Redot for obvious reasons) who can program a game very much similar to the arcade Classic: Smash TV
Premise: Shrunken down doctor curing diseases Gameplay: Top down shooter with some navigation mechanics Style: 2D Sprites Scope: Game starts out lighthearted, you're just killing bacteria and mending lacerations in a body. Later, something drags you deeper into the body and your objective changes into surviving and escaping the body or be killed by an inevitable threat. Anyone who is interested please DM me

