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after playing the game. i do find the gameplay very stiff. i was hoping that the character's maneuverability would have been a little more. the jump feels like i dont have much height and get trapped by the hands and cannot escape. the parrying mechanic reminds me of the Samurai jack gba game with the gemstone season mechanic (you done better ) but it also doesnt get very strong so i get up spamming the attack


i do think you are on the right course to the gameplay, just needs a bit more refinement for me.

the hands i should've put as instakill probably to avoid that feeling... and the jump was pretty difficult without a double jump, maybe should've put the skill earlier

i havent played the samurai jack on gba :O i'll check it out! but i really should've given more damage with the power up weakness, i put a 2x multiplier, but im dumb and left the base damage as 1 so there's not much bonus damage if you think about it...

but yes, i really need to step up my game design skills, im an "artist that doesn't want to draw anymore so im learning how to code" so im still struggling with everything... but thanks for your feedback!