fixing up on those errors. esp with the boss.
i am also updating the controls as i thought i had them in the comments area but still.
the feedback is very helpful so IF we do remake this and such this can help us and more.
--- Basically you just use it as keys to open specific doors, that are right next to where you give up the ability, so you can then get it back almost instantly, which defeats the purpose of having to give it up on the first place--
understandable. the boys were suppose to have an orb that allows to to swap out one of your abilities as opposed to the method shown. the doors were also suppose to be lazer doors that have the mark so you know what goes where
--I like how the HUD looks, but the level of detail between the characters, environment and objects clashes a little bit. There aren't a lot of markers or ways to guide yourself through the map, and the minimap is too zoomed in to be useful either.---
i will def fix that for the next time we do something like this. glad you like the hud though
and the last parts mentioned, that was also why i did ask the head if we can use the extra day as a way to improve the overall quality and add the missing parts or remove parts.
thank you for playing the game regardless