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Lucas Walters

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A member registered Dec 21, 2020 · View creator page →

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The game has a captivating "deeper in the dungeon is deeper into madness" setting. It's tag system makes character creation intuitive and evocative. Fantastic use for public domain art. Highly recommended.

Really love the fun and simplicity of the little dice minigame to do the fishing!

This adventure is adorable and amazing! I absolutely loved the fleas that simply want to meditate in peace

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Amazing adventure with some really great encounters! I ran this using the Goblings module and that made the plot twist absolutely hilarious. 

Spoiler warning: The big bad guy is a lot less intimidating after he accidentally swapped his limbs with a bunch of baby goblin limbs hahaha

Good stuff I like the robot

I loved the final scene that was so cute :)

Nice little game, love the concept!

The art looks so amazing!!

DISCO NEVER DIES! Great singing! :D

I absolutely love the dog animations! 

EDIT: omg your game name is our team name lmao

Should be fine again

The server were down for a bit, it should all be working again now

Just fill in the same room name and it should work!

Thanks for playing, glad you liked it! It is usually easier when you play with other people tho

Thanks, glad you liked it!

I really like games where light and darkness is one of the main mechanics. Really good job on this game idea, it's fun having to use the light to scout ahead and find obstacles.  The smooth light movement controls made it very satisfying!The music and aesthetics are also good, nice job!

Only bug I encountered is a permanent black screen after flying the light into a deep cavern.

I love games that mix mythological saga's, reminds me of the amazing Age of Mythology games!

The music is nice and the story looks promising, also a very good start for your character controller, with some more work the combat can be very interesting.

Nice job!

Interesting game, I like galaxy management games like these. The problem here that too little information is given to the player, for these kinds of games it's always nice to have as many numbers as possible (it's a strategy game after all)

For instance here it would really help if the player can see stuff like how much it costs to link to another planet, how much resources your empire is currently requiring and how much you get per link established to a planet. This would also solve problems like making clear to the player that drain links are the only way to get more iron and thus establish more links.

Also as a small helper to new players it might be useful to block the player from starting a drain link from their home planet because that instantly locks your empire, found out about that the hard way hahaha

The music and visuals are nice, good job! (I also like that you already added difficulty levels!)

How would this be a two player game? Would you then have 4 playable characters or should the players take turns when switching world? 

Also when implementing a tutorial like this be sure to make it optional because when I played the game I didn't get a feeling the mechanics were very difficult to master. A long tutorial like this could also become tedious for the player.

Love the switching world switching mechanic and it is implemented very well here. Not too hard and pretty straight forward so far, would be interesting to see more difficult levels. The only thing that made the current levels difficult was a bug that caused some platforms not to stay after switching to the other player while I definitely had a player on it.

The squishy jump animation is really good and together with the sound it makes the little blocks actually pretty cute hahaha

Really nice work on the aesthetics as well, good game!

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This is such a good tower defense game, I love the mechanic of switching to the attackers and instead of just mindlessly sending robots you actually get to control them as well! (If that last part could have a more significant impact it might be even better)

The art and music are really nice, feels like a really fleshed out game. Gameplay wise it could use a little rebalancing, I was able to get through every level by just placing walls and max upgraded flame throwers. The attack phase was especially easy, spamming the fast bots would always destroy the core for me. (Maybe make it so you get parts of your money later on in the attack phase?)

Also I still had crashes happening in the fixed version. I think all of them happened on the second level, mostly when switching to attack phase.

Very nice game, I'm really impressed with the work on this!

Music is really good, I already suck at bullet hell games so playing two at the same time was even worse hahaha

I managed to get the shields down but after that no idea how much damage I was doing before I died (Also I couldn't see my lives anywhere?). Really well made game though! Nice job!

The ladders were really challenging, mostly because the up arrow is used for both going up a ladder and moving away from the camera, might want to change those controls. Really cool that you're using Lumberyard though, I think you're the only one using it in this game jam!

Nice platformer. The wall jumping seems to be completely random whether it works or not but nice game none the less!

Really nice horror game! The world switching mechanic works really well, I like the idea of avoiding the goat guys with that. Still not quite sure what all the buttons on the walls do though.

Nice game, I liked the button mechanic so you have a more direct interaction between the slimes. However, right now the easiest way to finish these levels feels like simply solving them one by one, if you think of a way where the player is forced to finish a level with multiple slimes at the same time I think it could be very interesting.

Really well done, with the intro and the story it actually feels like a fully completed game! Only encountered a few issues where I sometimes phased into a wall but apart from that the gameplay was amazing. I love how you keep adding more mechanics like the grappling, it works really smooth.

Thanks for the feedback and thanks for playing! :)

Really nice puzzle game and actually really challenging! I think it would help the player a lot if the static blocks have a different color in the other world, might be easier to remember the layout then and saves a lot of switching back and forth. I really liked it though, the animations are also really good, nice work on this!

The animations are really good (I especially love the dash animation) and the sword effects look amazing! Cool concept with the level just changing on a timer, nice game!

The combination of two simple game mechanics make this such an original idea, very nice game!

Thanks for playing, glad you liked it!

Had to grab my old macbook to test it but boy was it worth it! The atmosphere you created here is so good! The environment is beautiful and I was actually very intrigued by the story. Too bad you didn't manage to finish the enemies in time but apart from that it's great. How did you manage to implement all those reflective surfaces so well while still having a playable frame rate? Also the character animations are a little uncanny valley but the  reaction to controls together with the head IK is extremely well done. Great game so far, love the ominous vibe.

This is an Unreal game but the same holds I guess

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Thanks for playing! 

I think I encountered the same bug yesterday when I never once saw it during development, not sure what causes it... Thanks for letting me know

Nice Portal test room style game, it looks really good but stacking those damn boxes has been one of the most painstaking things I have done in a while hahaha

At first I was doing it completely wrong because I teleported the boxes over to the other room, which also works but sort of breaks it a little bit. 

Nice game, the warping animation and sounds are really well done. I didn't see a single bug so very well polished!

I loved it! Walking over the tiny planets with one side being sunny and the other really dark reminded me of my favorite game, Outer Wilds, really nicely done! The dialogue was simple but funny and the final battle was just the right amount of challenging. Great work!

Nice game! Pretty fun puzzles, especially liked the solidifying lava mechanic. Also the robot is really cute, well made!

Really nice design and I like the mechanics of this. Simple but effective and it actually feels fleshed out. Nicely done!