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Louis

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A member registered Jul 20, 2021 · View creator page →

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I mean, I could absolutely do that. But I do prefer the work flow with URP.  I've been able to get hdrp level visuals with this pipeline. 

Woah! reminds me of the paper boy NES game. cool game!

I recommend doing a seamless texture mapping to break up the "uniform look" of the grass. I also suggest turning down the "shininess" of the grass texture.  This looks cool so far though!

I love the idea! thank you, I'll add it to my to-do. I also want to do more separated rooms and I plan on making the procedural generation way more "rooms" instead of empty space.