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Unreal Ecological city building game

A topic by DrCornelius created Jul 29, 2022 Views: 255 Replies: 5
Viewing posts 1 to 6

I'm developing a city building game in Unreal Engine with an ecological theme using  using Kenney Assets and techniques from The Game Dev Channel Unreal City Building Game course. I'll be looking for feedback and constructive criticism so feel free to make suggestions.

This shows some play in editor screenshots - houses, factories, hospital and road prototypes in play. Management numbers UX in prototype.


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I have been developing some further assets and interactions using AI, splines and target points. Further work is needed on actor motion - maybe I'll investigate spline meshes. 





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I recommend doing a seamless texture mapping to break up the "uniform look" of the grass. I also suggest turning down the "shininess" of the grass texture.  This looks cool so far though!

Thanks for the advice Louis.

This week I have been working on various splines and now have vehicles spawning on the roads and ships spawning on the river. Next I am planning to work on randomising which asset is placed for housing, farms, parks etc - I think I can do that using an array of items and selecting randomly from that.