Multiplayer is finally here ๐
Same rules. Same systems. But now… humans make the bad decisions.
Whoโs brave enough to host the first lobby?
Classic vibes on Hard Level 8 โ Planets. The AI puts up a fight, but itโs totally beatable. Check it out at http://www.orbisvictor.com
Hey everyone!
Just pushed a big update to my free browser strategy game - **real-time multiplayer is now live!**
Play here:** https://orbisvictor.com/multiplayer-colyseus.html
What is Planet Conquest?
A turn-based space strategy game inspired by Galcon. Conquer planets, build fleets, research tech, and crush your enemies!
New Multiplayer Features:
Private rooms with room codes (share with friends!)
Real-time synchronized gameplay
Turn-based PvP (30 sec per turn)
Win by conquering all planets
Disconnect protection (2-turn grace period)
Looking for
โข Players to test it out!
โข Feedback on balance and UX
โข Bug reports
It's completely free, no ads, no login required. Just enter a name and start playing!
Let me know what you think!
#strategy #multiplayer #browsergame #pvp #free
I have issues with the PvP - multiplayer- the game is simple but i am stuggling - any help is welcome:
Current flow is as following:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ MULTIPLAYER SEQUENCE โ
โ PLANET CONQUEST โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
LEGEND:
P = Player Client
H = Host Client
C = Other Client(s)
S = Server
โโโโโโโโโโโโโโโโโโโโโโโโ Phase 1: Connection โโโโโโโโโโโโโโโโโโโโโโโโ
P โโ PLAYER_CONNECT โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
P โโ PLAYER_CONNECTED โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ S
โโโโโโโโโโโโโโโโโโโโโโโโโโ Phase 2: Lobby โโโโโโโโโโโโโโโโโโโโโโโโโโโ
H โโ CREATE_ROOM โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
H โโ ROOM_CREATED (roomId) โโโโโโโโโโโโโโโโโโโโโโโโโโ S
C โโ JOIN_ROOM (roomId) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
H โโ PLAYER_JOINED (playerInfo) โโโโโโโโโโโโโโโโโโโโโ S
C โโ PLAYER_JOINED (playerInfo) โโโโโโโโโโโโโโโโโโโโโ S
H โโ PLAYER_READY โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
C โโ PLAYER_READY โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
H โโ LOBBY_UPDATED (readyStates) โโโโโโโโโโโโโโโโโโโโโ S
C โโ LOBBY_UPDATED (readyStates) โโโโโโโโโโโโโโโโโโโโโ S
โโโโโโโโโโโโโโโโโโโโโโโโ Phase 3: Game Start โโโโโโโโโโโโโโโโโโโโโโโโ
H โโ START_GAME โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
S โโ Generate galaxy + seed state โโโโโโโโโโโโโโโโโโโโบ S
H โโ GAME_INIT (seed, galaxyData) โโโโโโโโโโโโโโโโโโโโ S
C โโ GAME_INIT (seed, galaxyData) โโโโโโโโโโโโโโโโโโโโ S
H โโ INITIALIZATION_COMPLETE โโโโโโโโโโโโโโโโโโโโโโโโโบ S
C โโ INITIALIZATION_COMPLETE โโโโโโโโโโโโโโโโโโโโโโโโโบ S
S โโ All ready? โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
H โโ TURN_START (turn=1, timeLimit) โโโโโโโโโโโโโโโโโโ S
C โโ TURN_START (turn=1, timeLimit) โโโโโโโโโโโโโโโโโโ S
โโโโโโโโโโโโโโโโโโโโ Phase 4: Turn Cycle (Repeats) โโโโโโโโโโโโโโโโโโ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ TURN_START (turnNumber, timeLimit) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
H โโ SUBMIT_TURN_ACTIONS (MOVE / UPGRADE / RESEARCH) โโบ S
C โโ SUBMIT_TURN_ACTIONS (MOVE / UPGRADE / RESEARCH) โโบ S
H โโ REQUEST_ACTIONS (final chance) โโโโโโโโโโโโโโโโโโ S
C โโ REQUEST_ACTIONS (final chance) โโโโโโโโโโโโโโโโโโ S
S โโ Execute turn (movement, battles, production) โโโโบ S
H โโ TURN_EXECUTED (results) โโโโโโโโโโโโโโโโโโโโโโโโโ S
C โโ TURN_EXECUTED (results) โโโโโโโโโโโโโโโโโโโโโโโโโ S
H โโ CLIENT_STATE_HASH โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
C โโ CLIENT_STATE_HASH โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโบ S
S โโ Verify sync / resolve mismatch โโโโโโโโโโโโโโโโโโโบ S
H โโ TURN_START (nextTurn, timeLimit) โโโโโโโโโโโโโโโโโ S
C โโ TURN_START (nextTurn, timeLimit) โโโโโโโโโโโโโโโโโ S
(Repeat until victory condition is met)
โโโโโโโโโโโโโโโโโโโโโโโโโโ Phase 5: Game End โโโโโโโโโโโโโโโโโโโโโโโโโ
S โโ Victory condition reached โโโโโโโโโโโโโโโโโโโโโโโโบ S
H โโ GAME_ENDED (winner, stats) โโโโโโโโโโโโโโโโโโโโโโ S
C โโ GAME_ENDED (winner, stats) โโโโโโโโโโโโโโโโโโโโโโ S
โโโโโโโโโโโโโโโโโโโโโโโโโโ Design Notes โโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
but there are many problems with synchronization - any suggestion is appreciated
Hey everyone!
I'm excited to announce that ORBIS VICTOR - Planet Conquest is now ready for open beta testing! ๐ฎWe still keep the old game on planetconquest.com but we have improved and advanced version on Orbis Victor aka Planet conquest!
What is ORBIS VICTOR? A browser-based real-time space strategy game where you conquer the galaxy through tactical fleet management, tech research, and outsmarting AI opponents with unique personalities.
Current Features (ALL WORKING):
โ Single-player conquest mode with 3 difficulty levels
โ 8 scenario missions including the challenging "Dead Star Siege"
โ 20+ technologies to research
โ 5 distinct AI personalities (from aggressive Emperor McLaserface to adaptive Strategist Echo)
โ Global leaderboards & achievement system
โ Spy networks & orbital defense systems
โ Beautiful sci-fi UI with parallax effects
Coming This Month: ๐ Campaign mode (connected story missions) ๐ Multiplayer battles (real-time PvP)
I would appreciate if you can test the game and provide us with an feedback!
Planet Conquest โ Update Highlights
AI Smarter : Improved strategy, adaptive aggression, and better upgrades make for tougher, more dynamic opponents.
Balanced Game Modes: All modes fine-tuned for fair and engaging play.
Fleet Visibility Overhaul: Spotting enemy fleets now depends on difficulty, tech level, and planet upgrades, adding depth and surprise.
Refined Upgrade System: Upgrades are more meaningful, letting you shape your own strategy.
Experience deeper strategy and challenge with these latest improvements!
Your feedback is important to us!!!
Hello!
Iโve just created a new browser-based strategy game called Planet Conquest. Iโd love for you to check it out and share your feedback! Itโs free to play right in browser at http://orbisvictor.com or old version on planetconquest.space.
If you have any thoughts, suggestions, or would like to feature it, Iโd really appreciate your input!
Thanks so much for your time!
Best,