Building an AI that doesn't just cheat with bigger numbers
Most browser strategy games fake "difficulty" by giving the AI more resources. I wanted ORBIS VICTOR's AI to actually behave like a strategist: it evaluates frontlines, stages fleets before committing to an attack, prioritizes targets based on defensibility rather than just picking the weakest planet, and adjusts its whole approach based on difficulty profile rather than just padding stats.
The game itself: turn-based conquest across a galaxy of planets, tactical battles, a tech tree, multiple scenarios, a daily challenge, and a "Universe Conquest" meta-layer for a bigger strategic map if you want more than one match.
It's free, browser-only (no install), and you can play as a guest — no account wall before you get to try it.
Play here: https://orbisvictor.com
Aany feedback — bugs, balance complaints, "this AI move felt cheap" reports — genuinely shapes what we fix next.

From orbisvictor.com team!!!