Devlog – Update
This week was about making the game feel better to play: stronger strategy choices, cleaner UI, and a more premium look in-match.
Balance & Strategy
- Attack upgrades now give 15% per point (previously 5%), matching defense.
- Planet dedication is now one dedication per planet (production or attack or defense).
- AI dedication logic was updated to make smarter role decisions based on map position and game state.
UI / UX
- Fixed zoom behavior so in-game UI stays visible and stable.
- Improved the first-time experience: setup flow consistency + guided onboarding + a cleaner HUD.
Visuals
- Added a real in-game background: each match picks a random space image and renders it subtly inside the canvas (~20% visibility) so it looks good without reducing clarity.
- Removed extra canvas starfield drawing (background images already include stars).
- Backgrounds auto-update: add images to images/game/ and they’ll get picked automatically.
If you played this week: tell me what felt best/worst (balance, UI clarity, AI behavior).
