I've managed to replicate that bug in the browser version and poured over my code, but can't find anything. When using the windows download it doesn't seem to happen.
My best guess is that the browser version is unstable for some reason. I'll google for some solutions, but am not sure if I'll find anything.
Thanks for reporting the bug!
LordBowser0
Creator of
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Apart from the missing tutorial (my solution was to simply click everywhere), in my opinion the text on the signs (before purchasing the various camps) was a bit hard to read.
For balancing I never managed to get to the souls before winning, and the (dark?) gems were way to abundant.
I noticed either two bugs or one bug and an invisible mechanic:
I purchased the town spell but got the enervate heroes spell (though I am not sure if that is only visual, as I won the round after), and I noticed that the spell cooldown was not always accurate, without purchasing the druid upgrade to shorten the cooldown. Not sure if that was some hidden mechanic or simply some bug. On the other hand: "It's not a bug, it's a *feature*".
I would have loved to have some music in the background, but I really liked this game and might play it a few times more, trying out different strategies.
Apart from the rocks not leaving any way (as already mentioned), I noticed that sometimes the hitboxes of the rocks are larger than they look, which is a bit frustrating and makes it impossible to thread the needle in small passages.
Apart from that, I really liked the game, and although the music is not original, it fits the game well. If you decide to develop this game further, I would suggest adding difficulty settings or sliders for rock- and water density or something to that effect.
Apart from the rocks not leaving any way (as already mentioned), I noticed that sometimes the hitboxes of the rocks are larger than they look, which is a bit frustrating and makes it impossible to thread the needle in small passages.
Apart from that, I really liked the game, and although the music is not original, it fits the game well. If you decide to develop this game further, I would suggest adding difficulty settings or sliders for rock- and water density or something to that effect.
Nice short game, but rather too short: The player doesn't have any agency, it feels more like only a tutorial for a further game. If that was the goal: Great!
I like both the art and the music. The sound effects don't really fit the actions, but make it obvious that the action was taken. Whether that is good or bad is a matter of opinion.
The walking doesn't feel really natural, it feels more like walking on ice, because the character takes too long to stop after stopping to press the button.
Furthermore I have found a small bug: When putting away the watering can (X) while simultaneously holding the watering button (E), the can goes away, but the water stays indefinitely, even after releasing E.
In conclusion: While there are certainly some obvious and not so obvious issues in the game, I really liked the artistic implementation. There is not a lot to do, but as the jam was only three days long, that is completely understandable.