Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yamoshi

12
Posts
1
Topics
3
Followers
1
Following
A member registered Apr 29, 2018 · View creator page →

Creator of

Recent community posts

Did you play the game in web mode or standalone? I believe standalone offers experience, or there's something with the resolution of the web. Which I believe should be fine now.

That's a good point, they all do affect the % slightly in their own way, but balance changes have bigger effect. So like health increases, win rate and popularity % changes also affect it.

But I'll try my best to make adjustments so they seem more impactful in the future.

I'm going to assume you were using the webgl version. 


For some reason the webgl version crashes you (I think when loading scenes, doesn't always happen tho)

If you refresh you're able to continue since it saves.

Or try the downloadable versions (maybe that'll be a better experience)

This is probably my first interactive game, it had a nice story and was pretty fun, good job.

Very fun game, but would be better if it told you how to jump and shoot (had to kinda guess which one it was)

Very unique and fun game, however I felt like it was way too short.

Big thanks on the feedback, I'll make sure to take your feedback into account.

Incredible game, very good.

This game is extremely visually pleasing and satisfying. 

Just a note tho: F5 isn't really a nice key to press for webgl (when adjusting sounds) 

Also maybe a sound fx for getting hit, and maybe a indicator for when the attack deals damage? (For example the first boss could have different colour for the beams of light when it's about to deal damage)

Other than that good job, can't wait for Whomst 3

Very cool game falling. I didn't expect waves to last like 0.2 seconds, but by the time I realized it, it was already wave 8.

The room with the blue door unlocks a hidden lever, that lets you progress further.

Hey there ArcTale,

I think I've fixed the bug, but as of now only the standalone version has it, can you try and see?