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Lopai Fomeno

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A member registered Apr 27, 2025 · View creator page →

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Thank you :D

Yeah would be awesome, thank you for playing!

Good point. I left it very bare-bones and was hoping that one could just figure out how to use it through play. Thanks for letting me know and for playing!

Thank you for playing :D

Very interesting game. Gotta say that it felt really uncomfortable and I started to dislike the protagonist quite a lot but that seems to be the intention. Lesson learned, don't abuse time loops to find love. 

Nice idea but I wish it would incorporate the theme of loop more.  Like having a larger ring of abilities and more need to strategically discard some abilities or moving to the next while keeping the old one instead. The audio and visual style was nice and the levels had a good difficulty. 

That's fair. Thank you for playing

Yeah, would probably be better to disable the editor on the campaign levels and have more levels with a gradual increase. Thank you for playing and for the feedback!

The only 3D creation of this idea I have found thus far and it was very well done. The trail was helpful and the ghosts looked nice. Throwing the weapon instead of shooting it was pretty funny. Very nice and challenging game.

Very relaxing game. At times it was a bit disorienting, maybe making the camera follow the player rotation could help. If the game should focus more on the speedrunning aspect then I think it could be good to make it challenging in a different way, but personally I think taking the timer out and just keeping it as a relaxing game where you maybe have to guess the shape you are making might also work well. Well done!

Really the only gripe I have was the loud high pitch sound when clicking but everything else was super cute and fun. Very great implementation of the theme and nicely executed! Using wired earbuds for years prepared me for this :D

Phew, made it to the top but it was really challenging. I think the timer could be just a little more forgiving as I slammed into obstacles very often, especially with how many there are. The transition between the floors of the island was really cool. Also at first I didn't understand that you have to chase the loops in one direction, and turning around going towards the one moving to you doesn't work. Making it work in both directions is nice, but maybe that could be communicated better. Awesome game!

Cute idea! I managed to get the screen empty by just creating very small circles around individual loops and then had to wait until new ones spawned. Maybe there could be some sort of bonus for creating longer chains and not just same color or it would need to be a little easier to catch multiple, so like a slow motion while you draw string. I think there's a bit more potential in this idea but the core gameplay already works and is nice. Good job!

Very relaxing puzzle. Only being able to hold one item at a time made it quite interesting to figure out which item to hold when. It was the right amount of challenging I would say. The art, music and flavor text all added to the charm. I especially loved the use of light to guide the attention to a new opening. Great job!

Very nice implementation and execution of the theme requiring quite a bit of thoughtfulness to complete the puzzles. The different level elements which can but don't have to be used add another layer of interest. I got a little confused at first why boxes weren't moving but that was just because I ended up going against my past self pushing the other way. Great game!

Short and sweet. Very cool that everything is made by you yourself!

Really great parody every gacha gamer can relate too. Good thing I'm over my addiction or else I wouldn't have been able to escape and leave a rating :D

Angels building solar systems is now my head canon how our world came to be. Very cute game, I might not be skilled enough to get far though. Enjoyed it nonetheless!

Super funny and addicting game. The animations at the end broke me. Great work!

Spoiler Warning!
Really nice game, loved the art. It took some time to figure out the numbers and at first it seemed the order would be the same as the cave drawings, but it was not. The actual hint seemed a little too small and unimportant so I wished it was the cave drawing order. I also wished the time travel mechanic wouldn't happen based on a timer as that made it quite stressful. Being able to click it the glasses to forward it was nice but often times I wanted to try something only to be whiskered away to the next time. The plushy puzzle was a little challenging to understand at first too but made sense in the end. The star puzzle was also a little unclear as it seemed like the smaller pink star was relevant to the number but it wasn't. Small detail but the year rings on the tree didn't match the actual age of the tree, still a good puzzle.
Over all a challenging and fun point and click puzzle game. Thank you for making it!

Very nice and challenging gameplay. I couldn't really figure out the controls well but still managed to get to the final stage somehow. Some music could have been nice and maybe a bit of auto-aiming towards enemies but other than that I enjoyed it a lot. Thanks for making this game!

I had to laugh a lot, very sweet and funny game and good spin on the usage of a time loop.

I enjoyed the fast paced short rounds and after understanding that it displays the station I need to go to in color it was also easier than just walking around at random. I do wish that there was still some sort of indicator what color is which train station number. Short and sweet game, thank you for making it!

I enjoyed watching the cute enemies being damned to rot in the desert and then got jumpscared by a big one. Not very cute. But definitely a very interesting concept and I have some feedback I'd like to share:

New Bugs:

  • Cursor can exit at the side of screen in a multi-screen setup which causes camera rotation to jump, confining cursor to screen should prevent that
  • A flatbed which I added at the end of my train from a "saved for later" selection died and all other carriages except the main one with it
  • Plants that spawned on the rail tracks can't be overrun and kicked away :c
  • (Many turrets of the same type firing at once sound awful and might overload, maybe playing sound only once per turret type even when multiple are firing could help)

Suggestions:

  • Exploding carriage could damage nearby enemies
  • Menu for upgrades could show up earlier as driving in is slow and takes some time
  • Prevent similar options from the selection like small heal and big heal, maybe rather have three "slots" that are randomized one slot for types of heals, one for types of weapons, one for types of carriages
  • Descriptions on what the different elements do within the game
  • Scrolling for zoom and clicking the train segment or A/D to switch between them maybe
  • Big Bossfight in the middle of the map maybe after certain amount of rounds to up the stakes and make guns in the back of the train more useful as they seem unable to help defend the front anyway
  • More interactivity while driving with e.g. money being dropped from enemies which could be used to buy temporary upgrades
  • I thought the "saved for later" would mean that I could still pick smth else next round but when I was in the station and had new options and then wanted to first build my saved for later carriage to then build a newly selected weapon on top the menu already closed and the train moved on

I had fun playing it, thank you for making Ouroboros Engine!

Loved the art style and the change between narration and knitting. I hope the grandma is still happily knitting even in the afterlife. Great job everyone!

The level editor is currently available in every level even campaign ones, yes. A limited number of pieces would be a great addition indeed. Thank you very much for playing and the feedback!

You are definitely right that build mode should either be limited to only when you want to design a level or used as a meta requirement, that is a really cool idea. Thank you very much.

If one wants to get better at drawing circles one should definitely play this game.
It's a very fun minimalist experience.

Please post bugs and feature requests in this topic

Thank you so much!

(1 edit)

Feel free to share json files of custom levels you made here

You can use the code text option