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Nice idea but I wish it would incorporate the theme of loop more.  Like having a larger ring of abilities and more need to strategically discard some abilities or moving to the next while keeping the old one instead. The audio and visual style was nice and the levels had a good difficulty. 

(+1)

Yeah, I wanted to use the loop theme in level design more, but all of the levels were made in an hour before the end of the jam. Thanks for the comment!