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Loot Donkey

31
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A member registered Jun 23, 2025 · View creator page →

Creator of

Recent community posts

Hey BloodAngel, glad you are enjoying the game!
We hear you on this problem and are currently working on solutions for this on our back end.

Hopefully you will check it out next update where you will hopefully have more variety in opponents!

Thanks SittingOx & congratulations on the victory!
Really glad to hear that the flow was hitting with yourself.
We are working away and have more planned for the meta etc down the line.

If you have any more suggestions be sure to share in our Discord!

This is such an awesome concept!

Thanks AxI, we are really glad to hear we are enjoying the game. We do indeed have plans for steam and will hopefully have more details on that soon.

Thanks Applewolf, we definitely have some way to go on the project and some bugs have crept in. (I have experienced the floating people too over the river.)


We will continue to polish and add more content so be sure to check back in and join our Discord to share more feedback and see some behind the scenes stuff.


Thanks again for taking the time to play and your feedback.

Love the game & of course the art,
Have been a big fan since your Card Crawl quite a few years back now 😅

As people have said this would make a killer physical game too. Would definitely be on my Christmas list.

Hey Endaarr,

Thank you for taking the time to try out the game and your feedback, well done on reaching and defeating the Fool King!

Thankyou for all your feedback, we have definitely got some balancing and refining to do with clarity of mechanics & those pesky ranged units... I think the shield goblin thing was just a luck thing, I have had a lot of runs where I could get three in the starting selection.

If you haven't already we would love you to join our Discord where we post more about where we are heading and would really appreciate if you could share the project with your friends so you can gloat over your ghost beating them!

thanks thanks

Congratulations on your victory!
Definitely still work to be done as you say with balancing and bug fixing, as the build came in a bit hot.
We are really excited about the coming content and improvements and look forward to hearing your thoughts moving forward.

Now the cat is out of the bag with the overhaul we can hopefully be a little more incremental once more.

Hi Montag,

Thanks for checking out the game and taking the time to comment!
Apologies for the very late response, we have been deep in the trenches for the latest update and must of missed your comment.

We have addressed some of the things you have mentioned (in particular the stalemates) but know there is still balancing to be done.

Anyway we are really excited and hope you check it out again!

Thanks for taking the time to write a comment! Glad to hear that it is grabbing you, we have been tweaking the balancing recently so pleased to hear it is feeling good for you.

More updates are lined up so keep your eyes peeled (although the game should now let you know if you are running an old version too) and yes we are planning a Steam release down the line just want to make sure we have things set up properly first.

Hey Ilcante,

Thanks for trying the prototype and we are glad you enjoyed it! Did you manage to defeat the Fool King?

We agree with a lot of your comments and are working hard to fix some of the balance issues as well as building on the lore and depth of the world. We want to find the balance of it feeling a hard but fair game, so it is all the more rewarding when you get to take the title. However, as you say there are some more obvious metas at the moment.

Thanks again for taking the time to write a comment and we hope you come back and check out the upcoming updates!

It seems Jarek Starstrike has managed to end Eleonora's reign. So now's your chance!

That makes sense, I'll put it on the list and hope I can get a gap to improve those controls soon.

Thanks, we're glad you're enjoying it! Did you manage to dethrone the Fool King?

Keybinds are definitely on the todo list but thanks for bringing it up (I'll nudge it up the list). In terms of the controlling the formations, is there anything in particular that feels weird or off?

We've just pushed an update that ramps up the rolling forces on the dice to reduce the chance of them landing on the same face :)

I've put shop locks on the list, thanks for the suggestion!

As does Eleonora Darkwatcher, the current Fool King of the Everdawn

Congrats on the win! Seems like you've shaken up the meta with your army. We all thought that it was full ranged or bust!

Thanks for sharing your thoughts. You're totally right about that, we're going to get a new update soon that shows the dice faces in the forge!

Yeah the damage type info hasn't been surfaced properly. Its more the interaction between armour and damage types. Its quite minor at the moment but Ill try squeeze that info in the next update. As you say, the tooltip is missing but its on the list of fixes coming soon!

What do you mean by map level progress? We're keen to track that sort of data and in future we want to better fine tune the ghost-matchmaking so things are a bit more balanced. The "draw" option is a good idea - on the list it goes!

The custom lobby is a cool idea and Ill definitely put it on the backlog :D

We're stoked you enjoyed the game and hope you continue to shake up the meta. Keep an eye on the game, we have new content and updates coming soon. Plus as more players join, your Fool King may fall and you'll have to regain your throne!

Currently you will have base reroll of 1 for every battle and can buy extra "once-off" rerolls in the shop. If you don't use one of these temp reroll then you hold onto it until its used.

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Yeh they are pretty brutal. I think it is one of the people hanging out on our discord, where you get all the best tips!
Be sure to join and let us know when you take their throne…

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Thank you!

 It is all the better when you earn it 😄

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Thankyou for this tool! I am any idiot :D

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Hi we are Loot Donkey a studio of two people (Gareth and Ben),

Just over a month ago we released an early prototype of Fool King and forgot to announce it here. (Oops)

https://lootdonkey.itch.io/fool-king

The eternal Fool King has ruled tyranically over Everdawn for centuries

You must raise a rebellion and wage war across the land to eventually overthrow them at the Black Citadel and restore 'peace' to the land

It's been a busy month since we launched the first version of Fool King and we're thrilled by the response we've got so far! So a big thank you to everyone that played the game, gave feedback and joined our discord (we're a nice lot and would love you to join). We are comitted to the continued developement and are actively updating to improve the experience!

Update 0.06
We added our first new unit to the game, the Goblin Catapult ! A catapult that fires goblins! 

Another change we've made is so that there is only ever one Fool King at a time. This means that everyone will face the same Fool King until they are dethroned and a new one takes their place! So when you win a run, your character will be the only one sitting on the throne.


Ben also wrote a comprehensive devlog covering all of the improvements here:
https://lootdonkey.itch.io/fool-king/devlog/1000152/devlog-gobo-pult-update-006

Anyway that's enough from me. I look forward to chatting to you in the discord if you join or facing your ghost on the battlefield.

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Hi Heti,

Thank you for sharing the video it was really useful to watch and note down your feedback!

We are really glad you are enjoying the game. Apologies about the lack of a web build but some of the ghost data technology that we use has caused that to be a little more complex than we hoped.

We checked on the backend and it looks like it was Ben's ghost (Azrael Lightblade) that took you out, sorry about that!

Thanks Pseudo glad you are enjoying it!

Thanks Andy, we are looking into what is next and hopefully more info soon

Thank you!

Thanks Snoop!

Thanks Cukia. We are just back from Develop and will be looking into what is next on Monday, so watch this space!

Hey, thanks for playing! We're glad you like it 

Sorry about the pathfinding, these lil guys are hard to wrangle but we're working on it and will be improving it as we go

Thanks OG Robbi P! We're glad you enjoyed it :D

Thank you David, much appreciated!

Thanks muchconfuse <3

Thanks so much! We're glad you like it and keep an eye out, we've got some plans for new units, upgrades, etc.