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Thanks Applewolf, we definitely have some way to go on the project and some bugs have crept in. (I have experienced the floating people too over the river.)


We will continue to polish and add more content so be sure to check back in and join our Discord to share more feedback and see some behind the scenes stuff.


Thanks again for taking the time to play and your feedback.

Of course, I do have more recommendations and constructive crtisism if your looking for it. Firstly it would be nice to be able to see exactly how many units of each class the enemy ai has when selecting them. secondly I truly wish I had more control over where my units move and their formation. Finally I have noticed most of the game is RNG based, while not an inherent flaw it does make the game feel a lot more like an elaborate game of rock paper scissors than a strategy combat game.