Hi, thanks for the game!
Bug? stuck into an infinite loop at 50% of D2Q1 after denying the AI & receiving thanks from Worker #1973.
Hi, excellent & fun game but multiple crashes with similar errors:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught abort(197) at Error at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22313) at stackTrace [Object.stackTrace] (VanguardMonstersWeb.wasm.framework.unityweb:8:22484) at Object.onAbort (https://html-classic.itch.zone/html/7876385/VanguardMonstersWeb/Build/UnityLoader.js:4:11047) at abort (VanguardMonstersWeb.wasm.framework.unityweb:8:494316) at wasm://wasm/055eb7ce:wasm-function[55806]:0x1370a12 at wasm://wasm/055eb7ce:wasm-function[30478]:0xde6060 at wasm://wasm/055eb7ce:wasm-function[34959]:0xf1f5b9 at wasm://wasm/055eb7ce:wasm-function[30792]:0xe01185 at wasm://wasm/055eb7ce:wasm-function[30847]:0xe0469e at wasm://wasm/055eb7ce:wasm-function[55565]:0x136fcc5 at dynCall_iiiii [Object.dynCall_iiiii] (VanguardMonstersWeb.wasm.framework.unityweb:8:469756) at invoke_iiiii (VanguardMonstersWeb.wasm.framework.unityweb:8:344664) at wasm://wasm/055eb7ce:wasm-function[53688]:0x131a86f at wasm://wasm/055eb7ce:wasm-function[53153]:0x1303824 at wasm://wasm/055eb7ce:wasm-function[5527]:0x2360bf at wasm://wasm/055eb7ce:wasm-function[5526]:0x235fed at wasm://wasm/055eb7ce:wasm-function[11785]:0x481f06 at wasm://wasm/055eb7ce:wasm-function[11769]:0x480bfa at wasm://wasm/055eb7ce:wasm-function[13847]:0x5868c4 at wasm://wasm/055eb7ce:wasm-function[13846]:0x5865dd at wasm://wasm/055eb7ce:wasm-function[12208]:0x4b2916 at wasm://wasm/055eb7ce:wasm-function[11923]:0x490237 at wasm://wasm/055eb7ce:wasm-function[11923]:0x49024c at wasm://wasm/055eb7ce:wasm-function[11915]:0x48f42f at wasm://wasm/055eb7ce:wasm-function[11909]:0x48d874 at wasm://wasm/055eb7ce:wasm-function[477]:0x45870 at wasm://wasm/055eb7ce:wasm-function[55580]:0x136ff0f at dynCall_v [Object.dynCall_v] (VanguardMonstersWeb.wasm.framework.unityweb:8:478106) at browserIterationFunc (VanguardMonstersWeb.wasm.framework.unityweb:8:182540) at runIter [Object.runIter] (VanguardMonstersWeb.wasm.framework.unityweb:8:185601) at Browser_mainLoop_runner (VanguardMonstersWeb.wasm.framework.unityweb:8:184063)
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Browser: Vivaldi (for Linux, Chromium-based) 7.6.3797.63 stable (64-bit)
v 1.6.33, Tomes: duration bug (> 20k seconds) example:
Last save (20251018-0230, with bugged book equiped): https://sharetext.io/05032de3
(sorry for my question about ring Enchanting earlier, I should have simply checked Info instead of asking)
Hello, I can't enchant rings. Did you implement it already?
My last save (20251017-1009): https://sharetext.io/3baa5754
I like how you've managed Farming - especially the shrooms, very helpful to progress. I've started to feed my pets and train them, my cat is 25 but I'm unsure of his impact in combats. Could you please explain?
Really? I don't remember that I gave your game a try so early, if coins are also passively earned, this may explain the 500k+. I'd be glad you give my name to an NPC, to a pet would be great!
Anyway, I restarted from scratch yesterday and reloaded the game/closed its tab a few minutes ago: no bug, no problem, nothing has been lost.
My new save (20251015-1754): https://sharetext.io/e52f0931
Don't bother fixing my old save (and as I previously told you, I don't use Discord at all, this is why I'm using sharetext.io to share my saves) I was still early in game and restarting wasn't much a burden.
Keep the good work! and thanks for having fixed the broken image links ;)
Sure:
I hadn't played since the bug happened - I reimported the save today before replaying then I tried to refresh again: same bug.
I'm gonna restart from scratch. A 1 day test, then I'll export the save, reload the page, export the new save - if the bug reiters I'll share both with you. Sounds good?
(playing Version: 1.6.24)
Last week, reloading the page emptied my inventory (10 days of grind). Then I tried to load my last save and the inventory was still empty *shrug*.
PS: it seems I'm not the first unlucky one, but since I don't use Discord I'd prefer we manage this here!
Config:
Side note: at least one of your main followers won't use Steam even if his cybergaminglife depended on it.
I would be extatic if you released a (sometime updated) browser/Linux DLdable version of the game before you join the Steam cohorts.
(just resetted around arena 6450 because me purging cookies unsafely, will reset again this weekend to taste the 'new beginning')
I like the choice you made, cleaning the bottom bar to add buttons there (it was a good status bar though).
Just unlocked the Wannabe Necromancer, Karatee & The Snout \o/ Arena@5k is close, 2k diams is my next goal. I haven't been very active last week, more idling behind an hidden tab.
Thinking about a complete reset in a few days to taste/test the last improvements - I'll post you a feedback.
> tiles pack http://pousse.rapiere.free.fr/tome/
Creating lightweight patterns
> https://www.transparenttextures.com/, https://jenniferbourn.com/background-pattern-generators/ (personal favorite: https://codepen.io/msurguy/pen/sbIio but idk how it'd be interprated in a pixellised context)
PS: thanks for the new skins! I'm now a Toxic Earl (idk when I've unlocked those, I've stopped tracking process 3 days ago)
In the bottombar:
On another note and since you seem to enjoy toying with colors, replacing the gold font color of the 'battle loot' popup with delicious pistachio is interesting! Have you tried to tone the gold down, with something more brownish like an 'old gold'/'blend leather'/'venitian hair', somthing like #f2c855 or #de9d28 ?
Just for fun, the color scheme I've been toying with for years:
https://imgur.com/a/palette-kitty-linux-terminal-41zXP1z#aJjLMr4
AFAIK when the tab/window is closed/truely hidden (when the tab isn't directly visible in a browser window) credits just stop incrementing since arena is defined OFF.
I never minimize a browser window (constantly working with 3 different browsers - Vivaldi as main, then Chromium, finally Firefox for easier Godot compatibility) on 5 virtual desktops, I just move it to an other virtual desktop, eventually hibernating tabs if needed.
As I told, I'm using multiple virtual desktops to keep the tab/window active even if it's not visible to prevent CPU/GPU overheat (yes, your game is an heavy resource consumer on light configs, especially on CPU+G chipset resources when the game is visible).
About your game, the lacking of "true" idling is concerning: the complete lack of progression in arena and credits gain when the tab is hidden/window is closed (maybe when minimized too) is slowing everything since the main tool is gaining credits to gain diamonds to earn an higher multiplier after a rebirth. TBF, I've seen warnings about "browsers' recent tech is the cause of issues with idling" for over a decade and still, lots of devs have managed to find an hack :) I'm pretty sure you will too ^^
/poke: can you really ask your customers to keep your prog visible at any time to progress?
I wish arena wouldn't be depending on the game's ON/OFF status :P
Below, this PC's config (I may not be part of your primary target!):
Host: OptiPlex 7010 01 // CPU: Intel i5-3570S (4) @ 3.800GHz
GPU: Intel HD Graphics
RAM: 7828MiB (+ 8Go SWAP)
Primary HDD: Crucial RealSSD P400 256 Go
OS: MX-23.6_x64 Libretto (Kernel: Linux 6.1.38-2)
8 or 16-bits like aesthetics have been tricking me for years -_-" these games keep getting heavier.
I didn't feel it too slow, 2 rebirths within the first 12 hours seems quite a lot compared to the other idle games I've been playing.
There are midgame small walls (eg. before X16) that are avoidable with a intermediary rebirth or... with patience.
All together the game is remarkably faster and more enjoyable than during my first run. Good job!
Edit: thanks for the Stats page <3
Suggestions:
Below, my timers for skins, beasts, rebirths (RB) & bonuses for the past 5 days (right now it's H124.5;).
M=minute, H=Hour, D= Day
| RB | Time | Skin | Beast | Arena | Bonus | Diam |
| 0 | M1 (D1) | Revenent | 0 | |||
| M2 | Toterror | |||||
| M4 | Ref | |||||
| M12 | Green Bean | |||||
| H1 | Slug | |||||
| H2 | Witch Doctor | |||||
| H3 | Skater | |||||
| 1 | H5 | PI X2 | ||||
| H7 | Pirate | |||||
| 2* | H12 | *Orc | Porky | Faster Mystery | 1 | |
| H24 (D2) | WD Orc | |||||
| H25 | McFeatherH | |||||
| 3* | H27 | Slug, *Wizard | Lidz | PI X4 | 1 | |
| H33 | Wig | 500 | ||||
| H34 | McManBun | |||||
| H37 | Secretive | (50 X2) | ||||
| H38-39 | BigMouth | MetalHead | 1k | |||
| 4 | H40.5 | PI X16 | 1 | |||
| 5 | H52 (D3) | Karat, Monster | ML Marketer | 1.5k | (arena, 10 D) | 11 |
| 6 | H57 | Alien, Zombie | (200 ChZap, 5 SkullC | 23 | ||
| 7 | H61 | 36 | ||||
| H72-73 (D4) | Voidgazer | BigMouth | ||||
| 8* | H73 | *Undead B, Ninja | (50 D) | 88 | ||
| 9,10, | 77,83 | 152,211 | ||||
| 11 | H93 (~D5) | H Knight | (250 D) | 253 | ||
| 12,13 | 100,106 | Scop Creep | 363,525 |
More detailed: https://sharetext.io/d8f4e5b7 (view as text)
HTH!
Something like this, with hourly report until 12 hours, then twice a day or daily:
T=time, PI=Passive Income, Best=Bestiary, 1%m=Bought 1%, Mm=Mystery multiplier
T | PI % (x$/ps) | X2 | Best | 1%m | Arena | Mm | Rb | Diam | Chests
H2 | 172% (100M) | 1.4 | 1.12 | 1.10 | 89 | | | | 10
(new skin:Witch Doctor)
H3 | 182% (232M) | 1.4 | 1.12 | 1.16 | 106 | | | |?
(new skin: Skater)
H4 | 209% (432M) | 1.5 | 1.16 | 1.20 | 140 | | | | 17
H5 | 232% (741M) | 1.6 | 1.16 | 1.25 | 140 | | | | 19
(after 5.5 hours: 1rst Credit =>Rebirth for x2)
H6 | 314% (37 k) | 1.3 | 1.16 | 1.05 | 63 | | 2 | | 23
(new skin: Pirate Earl - afk @H7)
H8 | 418% (1.3M) | 1.5 | 1.16 | 1.20 | 140 | | 2 | | 28
H9 | 479% (2.4M) | 1.6 | 1.16 | 1.29 | 180 | | 2 | | 35
(Credit #2 after 9.5h - pushing for a 2nd)
(I'm working with several desktops & browser sessions on a single screen, so Idle Earl"s arena is considered active even if its tab isn't on direct display, but 'on display' on an hidden desktop. I only really hide the tab if my weak CPU needs to cool down or if I need its 'full power' for another task ;)
If you need more data, I'll be glad to provide what I can - my save: https://sharetext.io/ea6bafa3
Suggestion: in the upgrades popup, I find hard to read the shaded red on gray text for level not reached & price too high. Maybe could you replace the shade with a light outline (the popup main font color should be fine)?
Diamonds deleted/Game reset after F5/page reload. Intentional, I suppose :)
Edit:
- both Ctrl+C & right-click are disabled when I try to export game state,
- bottom bar/time: only 'Session' is appearing, no 'Duration since starting the game'
Config:
- OS: MX Linux (Debian-based, partial systemd)
- browser: Vivaldi (Chrome-based)