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(7 edits)

In the bottombar:

  • I see that while you've added Total played time in Stats, you've deleted the session timer, replacing it with 'Game saved' which was previlously on the top bar iirc. I believe it's important to know how long is a session from a rebirth to another. Could you reimplement it (in Stats, maybe?)? The current 'Game saved' could be replaced with a countdown timer below the Settings cog or a coloured bar (something like a reception signal/a wifi radar, from gray/neutral color to green - red if something went wrong). Something both informative and discrete (there's already much going on in the interface ^^).
  • the version mention could be a link to https://zimpzon.itch.io/idle-earl/devlog

On another note and since you seem to enjoy toying with colors, replacing the gold font color of the 'battle loot' popup with delicious pistachio is interesting! Have you tried to tone the gold down, with something more brownish like an 'old gold'/'blend leather'/'venitian hair', somthing like #f2c855 or #de9d28 ?

(+1)

The pistacio matches the upgrade buttons to the left, I thought the yellow was too aggressive. I didn't have gold text turned on, I'll take a look at that too.

I'll take a look at the other suggestions. I'm looking for every improvement I can find so there's room for change.

(+1)

Color and rebirth stats now implemented. Counter for last save is too noisy. It currently blinks on each save.

It's a real pleasure to give you suggestions, you're so reactive!

(1 edit)

I'm actually looking for things to work on, I'm running out of (realistic) ideas.

(16 edits) (+1)
  • As QoL, I'd add floating x10 (or x5) and x25 buying selectors (rounded square, green bg, black font) on the top of left column or beside it (below/horizontally or before/vertically ARENA xxx), an add that could be free or buyable with x diams.
  • The floor could change depending on arena level/skin unlocked ( I like what Jim selected for his Clickapocalypse 2 game

> tiles pack http://pousse.rapiere.free.fr/tome/

Creating lightweight patterns 

https://www.transparenttextures.com/, https://jenniferbourn.com/background-pattern-generators/ (personal favorite: https://codepen.io/msurguy/pen/sbIio but idk how it'd be interprated in a pixellised context)

  • If you plan to push the game way further, an optional scientfic notation (e^11 instead of Ud/Udc) could be a cool QoL add.
  • New foes & skills (Hurricane Ninja => throwing thrice daggers, Sadist Dentist => skulls throwing teeth dealing zap+dagger damage)! and more Passive Income multipliers: x32 for 512 diams, x64 for 16384 diams etc. ;..;
  • if you're patient enough, a side story describing Earls' universe, an anecdote for each foe - all of which should be re-readable in a popup centered above the arena or ot on the right side of it) triggered by a button ('H' for 'History) near the Settings, with or without limits ('no-limit History' could be a reward)

PS: thanks for the new skins! I'm now a Toxic Earl (idk when I've unlocked those, I've stopped tracking process 3 days ago)

(+1)

Great! Lots of interesting things here. I'm mostly looking for things that are not too complicated to add. I'll keep these in mind next time I change something. BTW, rebirth card for faster arena was added.

(2 edits) (+1)

Indeed *super jump!* and thanks for the new Smart Dagger skill and skins.

(3 edits) (+1)

I like the choice you made, cleaning the bottom bar to add buttons there (it was a good status bar though).

Just unlocked the Wannabe Necromancer, Karatee & The Snout \o/ Arena@5k is close, 2k diams is my next goal. I haven't been very active last week, more idling behind an hidden tab.

Thinking about a complete reset in a few days to taste/test the last improvements - I'll post you a feedback.