Yes, the sorting order of some of the items got a little messed up toward the end, but I didn't have time to make super polished. Thank you for the feedback!
LongBrotherStudios
Creator of
Recent community posts
I went through and played for a bit and I wanted to provide you with some feedback. The concept of the game is cool. The enemies are the same color as the path on the ground so it was hard to see the differences from afar. In terms of the enemies difficulty, I think that it would need to be a bit more challenging, The enemies for all the rounds I played through did not get past the first corner where they spawn from, I could just tap fire and kill them and the bigger enemies with 3 shots, but I could kill them pretty quick. I like the simplicity of the controls. I felt like shooting the items on the screen would be a cool concept though I didn't get to see the effects since the enemies couldn't make it there. When switching waves, you have the the noise, but for the first couple waves, I didn't understand I was on a new wave because I wasn't familiar with the audio queue. Once I saw it at the top left, then I took note of the changing waves. The main menu didn't have the title of the game or any kind of control guide. When first downloading the game, I didn't know what to expect until I got into the game, then I found out that it was just clicking. Time between rounds and some fade away text may help the clarity. Overall still fun in terms of game play (as long as you don't shoot upwards and kill them too fast). Great job, and I am being nit picky as well to provide some honest game dev to game dev feedback. No harshness, or rudeness intended.
I understand where you are coming from in terms of the length of gameplay. I work a 8-5pm job so I only had 48 hours in this jam (since the jams last 24 hours was on a monday :( ). I wished I could have added more but I was coming down to the wire. The face masks stop the spread of symptoms when applied to a character. This means less mess to clean, however you have limited supply. The syringe heals part of the condition of the selected character, which also has limited supply. I do agree that I needed some more visual feedback, which is what I wanted to get to. The balancing of the games items could have had more refining as well to give it that extra challenge boost. As for the order of the cleaning methods. When cleaning something like vomit, you should pick it up (by using the broom), then sanitize the surface with a cleaner (with the cleaner bottle). If it was the other way around, then the surface wouldn't be sanitized due to the residue that could be left, that is why I put it in that particular order. I also agree with you on some more sound effects, that would give more feedback to the player. I appreciate your feedback, and I like the suggestions you have given. If I had to go back, I would focus a little more on the polishing and scale the scope back a little bit as I am a solo developer ^_^
If you have not checked out community infection, it is a simulation game that can be altered with a similar style of prison architect, try to keep your community alive and well! Good luck!
https://itch.io/jam/quarantinejam/rate/588339
I would love some feedback on the game :D Have a great day!