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A jam submission

Medieval Soldier: Alien InvasionView game page

You play as a soldier who traveled in time and must fight an alien invasion to survive
Submitted by andrefrancavilla, VuTuanMinh, idrathernot, dundeea, RetroNuva10 (@RetroNuva10), DiarmuidNolan, veex004 — 4 hours, 5 minutes before the deadline
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Medieval Soldier: Alien Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.8334.833
Mood#54.3334.333
Audio#94.1674.167
Graphics#94.3334.333
Overall#104.1674.167
Game Design#263.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Real fun playing the game, i would've liked to be able to change weapons how i wanted, like storing them or something, maybe it was by design or i am just dumb and didn't find out how to do it. Still really enjoyed playing ! really liked the soundtrack as well

Developer(+1)

Hello there, I'm glad you had fun with our game! You can't have more than 1 weapon at a time and, when you run out of ammo, you switch to melee weapon. 
Cheers! And thanks for your feedback!

Submitted(+1)

Very satisfying to mow down hordes of aliens! Surprisingly well polished game, good job!

I was surprised to see that there is next level, no idea it was coming - if my brother didn't want to keep on playing, we wouldn't have discovered it! Don't hide such big features like more levels :D The waves felt a bit tiresome after a while, searching for those last 5 aliens that fell into a hole somewhere is not much fun. I wish you could change the sensitivity! And controller support would be great, personally games like that are much more enjoyable with a gamepad.

Developer

Thank you a lot for your feedback! Controller support was also something I had thought about, but I was more focused on making a polished game that you could have fun with by using a regular keyboard and mouse; when I had some time left I was exhausted so I preferred fixing some visual bugs. While testing, I've also encountered scenarios where I had to go look for the aliens, so if I'd ever get back to this game to improve it, I'll definitely add some indicators and add a good pathfinding to the aliens, I might make a multiplayer tower defense out of this ^-^

Submitted (1 edit) (+2)

The camera was a little janky, but it was very fun. It was satisfying to  jump and mid air unload on the aliens!

Developer

I'm glad you enjoyed the game! I've also noticed that the camera was a bit janky, but I couldn't find the bug ! ( >.<")

Submitted

It was still very well made overall! I just get nit picky during game jams to help out the devs :P 

Submitted(+1)

Loved it, playing with wasd and mouse is so fun! I also tried it with the controller, but unfortunately the camera is totally f#@ked up, but the result is great. Good job!

Submitted(+1)

Quite enjoy mowing down the aliens :) Is there any way to improve mouse sensitivity though?

Developer

Sadly no, I had a hard time balancing the mouse sensitivity since it would work fine in the game engine but in the builds it would be slow, so I tried to "guess" a playable sensitivity value without wasting too much time on it during the Jam.
Thanks for your feedback! I'm glad you had fun playing it