It gave me so much joy to hear that the flying ability reminded you of glados as the writing in portal is my all time favorite :)
I'm planning to restructure the levels to at least move harder gauntlets to optional endings closer to the end of the game and not open with them as this has been reported multiple times. I like the idea of having a bit more warning on the falling objects, I'll definitely look into that.
I wholeheartedly agree that having a more precise controller would be better and will put it on my to-do list.
On the collision detection could you have meant the setting in the rigidbodies called collision detection? I forgot to set to continuous on the fake scripts and files which I just changed on my local build. The player already had this but if you could tell me if the collisions felt iffy elsewhere that would be great.
I did try to limit the screen shake and tied it to player downward momentum so they would not get it when stepping down or something. I'll look into decreasing it further.
Thank you so much for playing and for the kind, detailed and constructive feedback! It really means a lot<3
LonelySonderer
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I don't usually play this type of game but I really liked it.
The art was really nice, I especially liked the pixel art backgrounds, and the drifting mist effect was nice. The black and white sketches were also really cool, so well done all around I guess!
The gameplay was good though I thought that the ratio of choices to story was a little story heavy.
I absolutely loved the back button, I've never seen something like this in a multiple endings game, but totally fit and it was cool to be able to see the other endings without going through the initial story multiple times.
The sound was good. I felt that the music was maybe a little upbeat for a game like this and that it could have leaned a little more horror, but it still fit well.
My favorite thing was just how it came together into such an immersive experience, everything fit and had me engaged. I got ending 1 first and really felt something at having made the wrong choice so well done on that.
Overall great game and well done!
Really cool game, and it takes advantage of the fact that in video games it is really to tune one setting and it's a completely different game, I loved it! I did manage to softlock myself, on the level where you fall out of the celling if you go offscreen to the left it becomes impossible to come back onscreen to the right (presumably I went outside whatever was catching me before). Overall great job though!
I really liked this game. The typing sound was nice and the visuals fit really well. To add a bit more strategy it would be cool to see a game mode where the new word is the word you just used, so if the word is thick and you type brick then you have to alter brick into something like brine, just a random thought though. Overall really well done, I enjoyed it!
Nice game, I loved the writing and level design. I also made a game Inspired by the stanley parable and it was really fun to see another take on it<3 I also really liked the animation moving you through the door when you push play. There is a minor visual glitch when you are on the moving platforms they stutter a bit, but it's not serious. The endings you could get from listening to the narrator felt a bit unfinished, it would be fun if they could maybe lead you somewhere else or drop you in a deathtrap, but that's understandable for a jam game. Really great job! I hope you make it to 20 ratings.
Really nice game! Just curious, was it inspired by the untitled goose game? I really liked the art style, and the puzzles were a good amount of difficult. Not a game breaking bug. but if you go to the main menu and then back into the game all of the characters are in their full normal loop instead of the tutorial loop so it can take awhile to get the opportunity to put the axe at the witch's house. Great job, I loved this entry!
Cool game and a great take on the theme! I really liked the paranoia mechanic which was super original and made the game strategic and interesting. The game as a whole was incredibly polished and well constructed. I was confused for a bit when I got items like the axe but then could not use it on trees, but that became clearer when I got to a cutscene. The night also felt a bit short but that's just my personal opinion. Overall really great job!
Nice video! Watching you play really helped me understand what flows well and what doesn't for a new player. I'd also not noticed the sad ending screen not triggering or the screen cropping some of the game out, I'll look at these when I get the chance. I'll also work on making the narrator text more legible. Thank you so much for playing and leaving such detailed feedback!
Absolutely terrifying. Really cool game and one of the best I've seen this jam! You did really well balancing the amount of time the player spends tense and worried with the amount of time they actually have to be scared. It would be really cool to see this expanded into an online multiplayer game. Overall really well done!
Cool twist on snake. I really like how it forces the player to multitask while still not crashing. I think that you could add a hard mode where the player crashes into the edges of the screen like in the classic to emphasize multitasking as it would stop them from just moving in one direction while they watch the dots, but that's just me. Overall great submission!
Nicely done. Everything in the game feels intuitive and watching the manor get built is really satisfying. The art style is also really nice and fits well.
I think that the characters could be a bit more varied possessions wise and maybe with a bit of personality to their testimony but for a jam game it's understandable.
Overall well done and great submission!
Thank you for the kind words and feedback. I'm planning to build an update post jam, scaling difficulty the other way with some endings being harder. It's really helpful to hear about the dialogue getting repetitive, I'll make sure to either add a skip for it or only have one ending per long dialogue.
Thank you so much!
Everything in the game felt really cohesive and thought out, and the splatters of blood motivated me to keep the player alive. It was difficult to play with touchpad but fine when I used a mouse. I really liked discovering the new mechanics and it felt like they got introduced at the right rate. Great job!!
Cool Idea for a game, I never thought of having a turn based race but I like it! I also really liked the art style you used. Some of the ui labels did not line up with the buttons for me, and I would recommend adding a bit of texture to the brown ground on the edges, as currently it can look a bit like the other car is moving backwards instead of you moving forwards. Great job finishing!
This game is absolutely incredible and if I could hand it the gamejam win I would.
The art is amazing. I really like the style, and the screen grime and distortion were really cool.
The blend of the game and IRL scenes was really good, and both were well written and fit the theme really well.
Great job!!!
Really cool game, I always love the clone mechanic. The art and music also fit the game really well. I wasn't able to complete the level where you fall down the tunnel of spikes because while I always went down correctly, my clone was a bit off and would move early into the spikes on the side. Apart from that great game!
Was shocked when I read this was your first soundtrack because it really sounds professional.
The art is amazing and the shader to make the screen warp is really cool to.
My only suggestions would be to hide the stars when they are behind the asteroids because I feel it detracts from the experience a bit. It would also be really satisfying if the user could unlock little blasters to use on the rebel ships, though I understand that it was probably impossible within the scope of the jam.
Really great job on this one!!

