Awesome, glad to see someone was able to beat it!
loljss
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I really enjoyed the game and thought you had a neat idea for a platformer. The camera shake on movement was a little bit jarring though and I found myself getting motion sickness after playing for awhile, other than that it was a really cool idea and I loved how you had the little hints where you thought people might get stuck at! Really well thought out and implemented great job :)
Such a unique concept for the theme, I had a lot of fun playing it! I think it would've been nice if once you finished a step, you could get a little UI flash showing you where to go next your first time making a sword. Overall I really liked the idea of the gameplay loop and thought the art was amazing, great job!
The good news is you didn't really miss any content! The game will normally be much slower paced once I'm able to add more stuff, but with time constraints I tried to make up for the lack of depth by increasing the difficulty but it appears I may have overdone it lol
I tried to set the difficulty where I could beat it most times while it still being a decent challenge and kind of forgot to account for that
a.) I know literally how everything works
b.) There are very little QoL features I've been able to implement to help players understand mechanics in the game so every player is going to miss a few things here and there making it more difficult as well. The UI is also a mess, I wouldn't be surprised if people would try the game and not realize you can sell/combine items.
I appreciate the feedback though, thank you! :D
Thanks for the feedback! Yeah the UI definitely needs an overhaul! I like the idea of staying in the arena, I could pretty easily just remove the background for now and then at least it wouldn't be such a jarring transition to a new scene.
Also 100% agree about not being able to know when you are hit, I was working on having the sprites flash white on hit but ran into an issue with the trigger correctly playing the animation and I ran out of time. I didn't think of it until after though but I think a little mini hp bar that would appear right above the Apples head when you take damage would help with that a lot as well.
Great feedback though, I appreciate it :)
Such a cool game! Only thing I could really critique was the movement was a little bit jumpy when tapping a direction but it was a fun game. Incredible job to get done in a week, the level design was fun to maneuver around and I loved the art style as well. I hope you add more to it, the game has a lot of potential!
I really liked the idea, the controls could use a little bit of work to make the movement more smooth but it was a neat little game. It would be awesome if you could pick items back up after you place them down and also maybe get bonus time when you place one down correctly on the first try. Great job though :)
Awesome idea for the theme, I would start lagging really badly after about a minute of playing but it's a great idea for a game and it was alot of fun when it was working smoothly. This could be an awesome game if you guys keep working on it! Great job!
Also one thing that would be nice if you'd be able to strafe left/right other than just being able to run straight while turning the camera
Really cute idea for a game. I genuinely enjoyed playing it, the little animation at the beginning was awesome as well! Could be cool if when the chickens go stray if they would make little aggressive chicken noises and you also could do stuff with the goal like 5 chickens go in one fence area, and then you have to put 5 in a different one. Great job though!