Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LOLIPOP1136

44
Posts
4
Followers
A member registered Dec 05, 2022 · View creator page →

Creator of

Recent community posts

Ok I did some more testing and the dragon must have really low magic defense since sleep works surprisingly consistently on it. The real bottleneck is your ability to do damage to it quickly, which is solved by Gomez at level 12 with Water II (Carol at level 12 with Ice II also helps).

On another note I gave the bonus game a shot. It seemed doable at first, but I'm not convinced the first dungeon and boss fight is possible without grinding well past where I gave up (at level 12) given that sleep seems to be ineffective there. I did manage to reach the second town too, but it didn't really help since there isn't much gear Helen can equip anyways.

I did manage to beat the dragon at level 12 with the sleep spell. That might need a significant degree of luck to work though, when I tried it the spell hit first try and the dragon stayed asleep for ~10 turns while I wailed on it lol.

In this last-ditch effort to save the company from financial disaster, Sraeka Games invents the never-before-imagined concept of gaining "E" by defeating enemies, which allows the playable characters within the game to become more powerful and defeat stronger opponents. This is in accordance with the modern trends of compulsive gameplay design.

Unfortunately, this gameplay loop is deeply inherently flawed and stands no chance of catching on with the self-respecting gaming populace. If in 20 years from now a hypothetical "RPG Maker" existed with this system in place, every user of the program would surely disable it at the first opportunity.

No wonder they went bankrupt.

Wooooow that was awesome! By the time I got to the end I had forgotten it was only gonna be four scenarios lol.

This rocks! Great twist on the Dalig gameplay.

Unique choice to make the bad ending the harder one to attain, too!

It took me 4 attempts. My route still wasn't thoroughly optimized, but I barely made it out with good encounter RNG at the end, so I'd say it's pretty tough, yeah.

(1 edit)

OMG THE DIALOGUE FOR QUITTING WITHOUT PICKING UP ANY ITEMS AHAHAHAHAHAHA

This one's awesome. I got a Comically Large Diamond anniversary.

(1 edit)

How far modern gaming has fallen... Dalig 2 cannot hope to reach the heights of Dalig 1... these are the follies of "sequel culture"...

(Just kidding, keep it up Sraeka!)

Gotta play the first Dalig game now... that's the only one I haven't checked out yet ahahaha.

She's kinda cool... I cast "Christ's Love I"!!!

Didn't feel like the dungeoneering gameplay hit the level of depth it was intended to, I basically just attacked and healed and made it through on my second try (after blowing a bunch of MP figuring out how the skills work on my first attempt), but maybe that was just luck.

The narrative framing is really awesome though.

Nice NES-era style metroidvania! I like how exploration can always get really tense with how sparse the checkpoints are, even when you're in the lategame overpowered stage with your upgrades.


...Was it intended that the game started lagging really badly every time I tabbed out to MS Paint specifically (forcing me to draw a map on physical paper) or was that a trick of fate?

"Desert of Regrets? More like 'I regret playing this game'!"

I think that's what a gaming Youtuber would have to say about this. Right before I drop them into a bottomless pit, of course.

Speedrunners will be confounded by this game for generations.

Wow!!! The Fray is a great combat mechanic just like the first time around, but this time every single encounter introduces new types of enemies and attacks that interact with the system in unique ways... incredible!

The resting mechanic took me a while to notice, but I'm a big fan of how the resource economy here works. Even if the measly 5 healing items you get is super stingy.

The silent storytelling is awesome too, introducing the characters one by one really lets you get attached to each of them, and the atmosphere of escaping the castle under assault is impeccable. I love the part where the last party member gets introduced and she just casually styles on a swarm of enemies for 5 minutes lmao.

It's a bit buggy/unpolished currently, but I think this beats the first game by a mile, and I loved that one (crazy that it's been four years...). My only real complaint is that I wish the combat system was faster.

Shoutouts to the elf from RPG sketch 3.

(Also the time this took me to beat was more like 6 hours than 2 ahahahahaha. I got stuck on the final boss for a while.)

Wow this game is so cool! The writing is so nice... The elemental system is really intuitive too, and the skill + encounter design leverages it perfectly.

Fun little game! I played it a second time and managed to win spending just over 1/3 of my starting gold, ahahahahaha.

I love "Magic Tower"!!! The twist and ending are fun too.

*mwah!*

Another really fun concept! :)

(1 edit)

Wacky and fun game. For anyone struggling, selling the expensive full heal items to buy a bunch of cheap partial heals seems to be really good value.

Good job reinventing Tower of the Sorcerer from first principles lol

I'm glad that modern technology enables us render this kind of hyper-realistic audio-visual experience.

Fun little game. Also very funny that it takes so long for the engine to load this ahahahaha.

Won on my... fifth attempt, I think. First phase went badly compared to my previous try (I got through with 1 potion left), but then I got a really lucky pattern on the second phase.

That ending screen hit really hard, ahahaha. Well done.

Special shoutouts to the scorpion enemy.

I noticed something was off pretty quickly, but thanks to my hopeful and innocent heart, I narrowly managed to walk straight into a lynch mob.

Thank you so much for playing!


Something I probably didn't get across as well as I wanted to in the game descriptions is that it is supposed to feel totally hopeless and frustrating between the time investment per attempt, close to unfair difficulty of the bosses even if you're prepared, and opaqueness of ways to improve your strategy. I did this to tie into the story, make it feel more rewarding once you finally figure things out, and hopefully encourage people to share strategies rather than go it alone (unfortunately barely anyone has bought the game).


That said I'll try to give some advice. For the earlygame, my recommended target to be on pace for winning the game is to reach level 4 within 15 minutes, ideally 12 or less. Midbosses or higher tier enemies are the most EXP efficient, so it's best to use your resources in ways that target them. Gold efficiency in this part is definitely tricky... slimes are safe but give terrible gold drops, while the tougher enemies give solid amounts but you can only snipe a couple with spells before needing an MP refill. Because of this, saving up gold is really slow, so you'll only ever afford any of the big purchases when you get a big influx of cash (your starting gold, overworld rewards, reselling your gear). You'll just have to make those sources count. Other than that, you can also save on healer fees by loading up on cheap items (usually health potions) and taking a death to make the duke heal you instead.

To comment more seriously, despite your worries I think you very well captured what you were going for with this one.

The balancing is off but I don't expect that level of polish from a one hour project lol.

Your games are always inspiring with how they evoke feeling through minimalist gameplay ideas and this one is no exception... learning the lay of the land and its inhabitants to find a relatively safe path, that's good stuff!

S rank get... I rate it "goated, boggers, and rejected from smwcentral".

You're really cooking with these. I got 8 elves on my first attempt.

Nu, V fubhyq abgr, vg jnf fcrpvsvpnyyl gur zbhagnva whvpr cbgvba gung pna urny lbh guebhtu gur phefr. V qvqa'g gel hfvat n abezny UC cbgvba hagvy yngre naq gung jbexrq nf rkcrpgrq.

(rot13)

V gubhtug gur pynffrf sryg cerggl onynaprq pheeragyl:

- Zntr trgf tbbq qnzntr rneyvre guna gur bgure gjb pynffrf ivn gur Ohefg Sver fcryy, trgf tbbq qnzntr yngr ivn Ninynapur/Nzcyvsl, naq unf gur rkpyhfvir novyvgl gb urny, ohg unf cbbe qrsrafr naq arrqf gb eryl ba FC jnl zber guna gur bgure gjb pynffrf.

- Ebthr vf n ovg oruvaq gur bgure gjb pynffrf va qnzntr qrnyvat pncnovyvgl (arrqvat gur fjbeq/snypuvba cerggl onqyl), ohg Onpxfgno pna svyy va jura arprffnel, naq vg'f nyfb gur bayl pynff juvpu pna obbfg vgf ntvyvgl ol rabhtu gb bhgfcrrq gur zntrf (juvpu ner ol sne gur zbfg qnatrebhf rarzl glcr).

- Jneevbe trgf ol sne gur orfg ngx/qrs ohg unf ab erny hfrshy fxvyyf be grpuf gb fcrnx bs.

Spoilers! (rot13)

V'ir abj orngra gur tnzr jvgu nyy guerr pynffrf :C

Gur fgeng sbe Ebthr vf gb tevaq gb yriry 6 sebz gur jbyirf nf cre hfhny (gur fjbeq tvirf lbh rabhtu nggnpx cbjre gb bar-fubg gurz ng yriry 4 vvep, juvpu vf whfg nobhg tbbq rabhtu).

Gura V nyfb uvg yriry 7 ol tevaqvat ba gur uneqre rarzl tebhc - jvgu gur evtug trne naq yriry hc obahfrf V znantrq gb trg whfg rabhtu fgngf gb bhgfcrrq + bar-fubg gur zntrf, naq onpxfgno vf rssrpgvir ntnvafg gur syrfutevaqref.

Sbe gur obff V whfg jrag va jvgu shyy trne + ohssf - onpxfgno pbhyq bar-fubg gur thlf (jvgu nzcyvsl sbe vafhenapr) naq nsgre trggvat fvyraprq V pbhyq gjb-fubg gurz jvgu zl erthyne nggnpxf.

Guvf fgengrtl erdhverf n yvggyr zber EAT guna gur bgure gjb pynffrf (vs lbh trg fvyraprq ba gheaf 1-2 lbh'yy yvxryl qvr), ohg vg fgvyy jbexf zbfg bs gur gvzr.

Pheeragyl V'z guvaxvat gur orfg ares gb cerirag jvaavat fb rnfvyl jbhyq or gb qb gur guvat fbzr ECTf qb jurer rarzvrf unir erqhprq KC qebcf jura lbh'er uvture yriry guna gurz - gung jnl gur "abezny" qvssvphygl pheir jbhyq fgnl gur fnzr juvyr rssvpvrag cynl jbhyq pnc bhg ng nebhaq yriry 4-5 vafgrnq bs yriry 7-8.

ogj, V'ir abgvprq nabgure oht jurer gur frpbaq gvre bs rarzvrf juvpu fcnja va yngre ba qba'g unir nal tbyq/KC qebcf be NV fpevcg frg pheeragyl.

Gur fubc zrah nyfb graqf gb qvfcynl vapbeerpgyl vs lbh fryy na vgrz jura lbh unir rabhtu fybgf svyyrq hc gb ranoyr fpebyyvat va gur zrah.

(rot13)

Jvgu ertneqf gb lbhe dhrfgvbaf:

- V orng gur tnzr ng qnl 10 vvep

- Eragvat gur ebbz vf qrsvavgryl erdhverq sbe orngvat gur obff, lbh nofbyhgryl arrq gb or noyr gb erpbire lbhe UC/GC/FC - bsp fvapr V jba va yrff guna 15 qnlf, V qvqa'g trg gb gur cbvag jurer V arrqrq gb npghnyyl cnl yby

- Lrnu, V qrsvavgryl jrag nebhaq gnyxvat gb gur ACPf zhygvcyr gvzrf fvapr V jnf pbafgnagyl srryvat fghpx (nf vagraqrq). V ernyyl ybirq nyy gur yvggyr riragf gung unccra.

sjvj V'ir nyernql qvfpbirerq n fhpprffshy fgengrtl sbe gur jneevbe pynff nf jryy.

Fb ybat nf lbh ohss hc lbhe NGX/QRS ba rirel yriry hc (gur fxvyyf gurl trg ner qrpvqrqyl abg jbegu vg yby), gura lbh'yy or noyr fpnyr gb gur cbvag bs bar-fubggvat rirel rarzl glcr ol gur gvzr gur jbyirf trg ercynprq, yrggvat lbh tevaq gb lbhe urneg'f pbagrag.

V unira'g gevrq gur obff svtug lrg fvapr V'z gelvat gb frr ubj uvtu bs n yriry V pna ernpu, ohg V fgebatyl fhfcrpg gung fvzcyl tbvat va jvgu gur fpebyy ohssf naq jnvyvat ba gurz jbhyq jbex jura lbh unir fhpu uvtu fgngf.

Abg fher nobhg gur ebthr lrg, ohg vg'q cebonoyl or orfg gb znxr fbzr birenyy flfgrz punatrf vafgrnq bs pynff-fcrpvsvp barf.

Spoilers! (use rot13)

Fb V frr gung gur vagrag urer jnf sbe lbh gb trg fghpx va n ehg naq raq hc orpbzvat n fgber pyrex jvgubhg rire orvat noyr gb yrnir gbja, yby...

Gung fnvq, V unq gb erfgneg gur tnzr nsgre gur hcqngr fvapr gur fnir svyr qvqa'g pneel bire, naq jvgu zl xabjyrqtr bs gur tnzr zrpunavpf V qvq znantr gb orng gur tnzr'f rpbabzl naq jba gur svany svtug.

Ubj zl eha jrag jnf:

- Zl pynff jnf Zntr.

- Ng gur fgneg, V tbg cerggl sne va yriryf (yriry 3 V guvax?) whfg ol svtugvat gur jbyirf va qnlgvzr.

- Nsgre gung V jrag gb teno gur yrtraqnel fuvryq, naq svtug fbzr bs gur fgebatre rarzl glcrf nybat gur jnl gbb. V nyfb obhtug gur yrngure nezbhe.

- Jvgu tbbq qrsrafr naq gur sver fcryy (sbphf naq urny urycrq gbb), V pbhyq npghnyyl gnxr bhg gur 5k jbys cnpxf ng avtuggvzr. Bgure rarzl glcrf fgneg fubjvat hc cerggl fbba, ohg hagvy gura gurl'er rkgerzryl yhpengvir naq tbg zr gb yriry 6 juvyr gurl jrer ninvynoyr vvep.

- Ng yriry 6 V unq nffrzoyrq gur pbzob bs Nzcyvsl + Ninynapur. Guvf yrg zr grne guebhtu gur uneqre avtuggvzr rarzl tebhcf naq xrrc hc jvgu gur RKC pheir sbe ybat rabhtu gb ernpu yriry 7.

- V xrcg ba tevaqvat nsgre gung, gubhtu V riraghnyyl tbg gur yriry qbja. V guvax yriry 8 zvtug npghnyyl or cbffvoyr gubhtu - V rfgvzngr gung V jnf ~85% bs gur jnl gurer, naq V qvq npghnyyl znantr gb trg onpx gb yriry 7 va gvzr.

- Ng gung cbvag V ernyvmrq V jnfa'g tbvat gb or noyr gb xrrc cnpr nal ybatre fb V jrag bire gb gur obff svtug.

- V jrag va jvgu gur FGE naq QRS ohssf sebz gur fpebyyf, naq ba gur svefg ghea V pnfg Nzcyvsl + Ninynapur.

- Guvf pnhfrf gurz gb fgneg fcnzzvat phefr naq fvyrapr... naq gurl'yy npghnyyl xrrc qbvat fb rira vs gur fgnghf vf nyernql nccyvrq, juvpu jbexf va lbhe snibhe.

- Gung fnvq, va guvf pnfr V npghnyyl jbhyq'ir jba rira vs gurl qvqa'g qb gung.

- V jnf cerggl zhpu rknpgyl fgebat rabhtu gb svavfu rnpu bs gurz bss va bar nggnpx naq gurl bayl qvq nobhg 10 qnzntr gb zr cre uvg, juvpu pbzovarq jvgu gur urnygu cbgvbaf V oebhtug va (gurfr nera'g nssrpgrq ol phefr, vf gung n oht?) jbhyq'ir whfg nobhg tbggra zr bire gur svavfu yvar, fb ybat nf gurl zvffrq n pbhcyr bs gvzrf.

C.F. V npghnyyl dhvgr yvxr guvf tnzr'f pbzong zrpunavpf... juvpu znxrf gur wbxr gra gvzrf shaavre.

V guvax vg'f nyfb sha gung V jnf noyr gb tnzr vg, gubhtu.

Guvf erzvaqf zr n ovg bs zl bja cebwrpg (pheeragyl haeryrnfrq) juvpu qbrf fbzrguvat fvzvyne jvgu na ubhe-ybat erny-gvzr gvzr yvzvg, rkprcg V cynlrq vg fgenvtug naq vagragvbanyyl znqr vg whfg-oneryl-cbffvoyr (ohg fgvyy sehfgengvat), nununununun.

Abj V'z tbaan purpx vs gur bgure gjb pynffrf unir nalguvat rkcybvgnoyr.

Awesome, it's much better now!

Hi, so I decided to give this game a shot - I'm only at the start of the game and it seems interesting enough, but I have a HUGE problem with it: combat animations are WAYYYYYYY too slow. It's at a point where I'm getting frustrated every time I get into a fight, purely because even a trivial encounter against two wolves which I can kill in two hits each takes nearly an entire minute! I'd probably be having a much better time if everything in combat just, happened 2-3 times faster, because again, the current animation speeds are just PAINFULLY slow.

Right, I thought that gem was impossible since neither main entrance to the mountain is accessible while using the ring, but what you *can* do is go backwards from the exit that leads to Font. Didn't think of that since reaching Font was one of the last things I figured out.

(1 edit)

So after watching Sylvie's 2-item 100% challenge run, I decided to try a similar 1-item challenge run to see what the limits would be.

My initial expectations were low, so colour me surprised that I eventually managed to get all the way up to 91% completion!

(Note: The finale isn't completable within the rules of the challenge, so I did have to cheat a little to get my percentage score)

- - -

Here's the exact list of collectibles I wasn't able to get, as denoted in the checklist posted on Steam (Warning: Item location spoilers, of course):

-

Gems:

Valley - Flooded Chamber

Underwater - Pot/Aquarium

Underwater - Shrink Cave Under Catfish w/ Octo

Castle - Moat Shrink Tunnel

Sewer - Caged Gem Wand/Switch Puzzle

-

Ores:

Caves - Bomb Secret

Hymnir - Floating Platform From Below

Hymnir - Bomb Over Lava Secret

-

Keys:

Sewers - Falling Pillar

??? - Above Crusher

-

Chests:

Valley - Great Tree Top

Sewer - Shrink Secret Room

-

Other:

Upgraded Book

Duke