In this last-ditch effort to save the company from financial disaster, Sraeka Games invents the never-before-imagined concept of gaining "E" by defeating enemies, which allows the playable characters within the game to become more powerful and defeat stronger opponents. This is in accordance with the modern trends of compulsive gameplay design.
Unfortunately, this gameplay loop is deeply inherently flawed and stands no chance of catching on with the self-respecting gaming populace. If in 20 years from now a hypothetical "RPG Maker" existed with this system in place, every user of the program would surely disable it at the first opportunity.
No wonder they went bankrupt.