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Wow!!! The Fray is a great combat mechanic just like the first time around, but this time every single encounter introduces new types of enemies and attacks that interact with the system in unique ways... incredible!

The resting mechanic took me a while to notice, but I'm a big fan of how the resource economy here works. Even if the measly 5 healing items you get is super stingy.

The silent storytelling is awesome too, introducing the characters one by one really lets you get attached to each of them, and the atmosphere of escaping the castle under assault is impeccable. I love the part where the last party member gets introduced and she just casually styles on a swarm of enemies for 5 minutes lmao.

It's a bit buggy/unpolished currently, but I think this beats the first game by a mile, and I loved that one (crazy that it's been four years...). My only real complaint is that I wish the combat system was faster.

Shoutouts to the elf from RPG sketch 3.

(Also the time this took me to beat was more like 6 hours than 2 ahahahahaha. I got stuck on the final boss for a while.)

i'm really touched that you would play this one to the end in its current state. i was having my doubts at the last minute, but it's super heartening to hear that the vision came through and that it was technically possible to finish. i'll try and polish it up good so it doesn't take the next challenger 6 hours lmfao. thank you