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LogFelt

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A member registered Apr 09, 2024 · View creator page →

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One of the biggest changes I'm deciding on is if battle birth should still be a factor, and if pregnant characters should even be involved in combat to begin with. The current plan is to have the "fertilization" take place between battles instead of during them. Pregnancy would also take longer and there would be more options and chances to interact with said pregnancies instead of them being a quick blip at the start of a turn. I'm considering characters that can utilize a psuedo-pregnancy to create spirit allies in a manner somewhat similar to before though.

Another big change is ally recruitment. The player will have access to a wider cast as the game progresses. There are also two classes of recruits: Brawlers and Breeders. More on that though when the game is closer to initial release...

Regarding the current characters in Gravid Gauntlet... I wasn't planning on having them cross over into this new project. Except maybe Mudboat... The new characters should be more polished and balanced, particularly since this game doesn't have a deadline like GG did. 

As a side note, I was planning on making a Discord alongside this project when it is initially released. It would be a great source for community feedback and help keep me motivated on my projects. I just didn't want to start one until I had something to merit making it.

The current primary project I'm working on is actually quite similar to Gravid Gauntlet, just more expanded. Some could even consider it an update in and of itself. There are also a lot of fundamental changes involved, which could be a positive or negative depending on the individual. I'm hoping to get the initial release on Itch before the year ends. I've been project hopping for quite a bit to determine what I should do next, and this latest project was one I've had in mind before even Gravid Gauntlet. In fact, the prototype of GG was based off this earlier idea until towards the end of the production phase. 

Now that I've returned to this older idea there's a lot I want to do with it. Pregnancy, of course, is planned, but I've been considering some other kinky implementations as well. It will also allow the player to "upgrade" their base between invasions, and also have other battles on different maps for resources and such. A larger cast is also planned with more interactions available for characters.

Thank you for your questions! It delights me to see that there is still people interested in my dumpster fire of a GameJam entry. I do hope this new game can be even more to your liking (specifically in regards to difficulty). I'm not sure how much more info about it I should disclose at the moment, considering how much of it is susceptible to change, but perhaps I can answer any other questions you have should you choose to ask them.

Yeah. I’m just working on other projects at the moment.

I don’t think SRPG Studio has an android port

Yes, although there’s going to be a large overhaul. A guide may be difficult to properly convey, but one would be ideal nonetheless.

Do you want to wait for an update for Full Screen, or would you like a Full Screen of the current state?

according to leaks Chesnaught is finally getting the mega they deserve

It seems that I can't edit or add any files until the judging period is over. My apologies for the wait.

Unfortunately not. I can release a full screen version for you though.

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Thank you for your detailed review! I unfortunately ran out of time before I was able to incorporate everything I wanted to. The original plan was to have Vix and Venus’s children to also have a debuff effect with their attacks to even the lack of raw power. I implemented the “Efficacy” skill relatively late into the project, so not everyone that was supposed to get it actually got it. Sunny was better in earlier versions, but fell off as the game changed. Funnily enough, Sunny and Gnash actually have support conversations that buff them both quite a bit (Gnash even unlocks a new skill from it), but I got writer’s block so it was the only one I made and mostly just left it in a a sort-of easter egg. There’s a whole list of content that I had to remove for the sake of time and simplicity that I want to reincorporate.

Also, the reason Ulcha has weird stats is a reference to her past as a warrior, before turning to a more peaceful life.

For those interested, I have made a TierList template for the current units in the game to see what people think about their current viability. This information can be helpful for me to determine changes for the update.


https://tiermaker.com/create/gravid-gauntlet-demo-powerscaling-18172382

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I forgot to mention that there’s a section in the Map Options called “Bonus Exp” that has a bunch of free Exp to distribute to your units. It can be a big help when things get tough.

These criticisms are valid. A more stable and balanced version is currently in the works.

it seemed to work for others. Was there an issue unzipping perhaps?

I can answer any mechanical questions here

Yes! YES! FINALLY! Someone else who appreciates Chesnaught!

Maybe Ogrepon? This seems more like a Mythical encounter though

Happy Pokemon day :)

heh. Maybe

epic

It seems like it would fit nicely with the current premise and genre