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The current primary project I'm working on is actually quite similar to Gravid Gauntlet, just more expanded. Some could even consider it an update in and of itself. There are also a lot of fundamental changes involved, which could be a positive or negative depending on the individual. I'm hoping to get the initial release on Itch before the year ends. I've been project hopping for quite a bit to determine what I should do next, and this latest project was one I've had in mind before even Gravid Gauntlet. In fact, the prototype of GG was based off this earlier idea until towards the end of the production phase. 

Now that I've returned to this older idea there's a lot I want to do with it. Pregnancy, of course, is planned, but I've been considering some other kinky implementations as well. It will also allow the player to "upgrade" their base between invasions, and also have other battles on different maps for resources and such. A larger cast is also planned with more interactions available for characters.

Thank you for your questions! It delights me to see that there is still people interested in my dumpster fire of a GameJam entry. I do hope this new game can be even more to your liking (specifically in regards to difficulty). I'm not sure how much more info about it I should disclose at the moment, considering how much of it is susceptible to change, but perhaps I can answer any other questions you have should you choose to ask them.

Thank you for your response, I wasn't expecting such an in-depth view of what's happening but I'm glad I get to know what's coming. Well, firstly, what kind of fundamental changes should we expect? I've got to say that the units' (lack of) mobility was getting in the way quite often leading to me not being able to retreat my troops to the base for them to give birth before they died. The general pregnancy mechanic was fun but the benefits of succesfully delivering children weren't worth the risk of bringing your heros back to the base. Maybe giving birth could restore one's health (unless it doesn't now, I haven't played the game in months), you could also perhaps make the minions stronger or spawn more of them at birth? It was generally quite bothersome to run back and forth to the castle and most usually I didn't manage to do it before my heroes died.
Speaking of pregnancy, personally, I'd prefer if the game was centred around pregnancy mechanics, other kinks might be cool but I feel like it's the pregnancy content that makes it special. We should get to see the characters' bellies more often and hear what they have to say about their progress. Maybe you could consider adding pregnancy-related foes too? Those that influence the heroes' pregnancies or those that are pregnant themselves. Or perhaps a way to quicken the units' pregnancies? There are countless possibilities. Either way, that's just my opinion and I'm nowhere to decide how your game should look like.
Going back to the gameplay part, I believe that by far Bree is the best unit but I'm not sure if that's a suspect to change, she carried my team and I think she was well balanced. As for the rest, Sunny was greatly underpowered, she died in an instant and her damage wasn't sufficient for her to do anything either. Vix and Ulcha were decent supports but Ulcha wasn't too useful most of the time (or maybe it's just my skill issue). Venus had potiental and she could really pack a punch but I only managed to kill the weaklings with her. Gnash is such a straight forward character that I think she just needs a bit more health and maybe some more damage.
Now, to finish this, I can suggest you make a Discord server sometime in the future for your next game if you want to hear more feedback and maybe advertise your game a little. Even though you call GG a "dumpster fire of a GameJam entry" I can (as a little game dev myself) say that I see potential within it and I hope you manage to finish the project you're working on. I'll be looking forward to it!

One of the biggest changes I'm deciding on is if battle birth should still be a factor, and if pregnant characters should even be involved in combat to begin with. The current plan is to have the "fertilization" take place between battles instead of during them. Pregnancy would also take longer and there would be more options and chances to interact with said pregnancies instead of them being a quick blip at the start of a turn. I'm considering characters that can utilize a psuedo-pregnancy to create spirit allies in a manner somewhat similar to before though.

Another big change is ally recruitment. The player will have access to a wider cast as the game progresses. There are also two classes of recruits: Brawlers and Breeders. More on that though when the game is closer to initial release...

Regarding the current characters in Gravid Gauntlet... I wasn't planning on having them cross over into this new project. Except maybe Mudboat... The new characters should be more polished and balanced, particularly since this game doesn't have a deadline like GG did. 

As a side note, I was planning on making a Discord alongside this project when it is initially released. It would be a great source for community feedback and help keep me motivated on my projects. I just didn't want to start one until I had something to merit making it.