The game is very enjoyable. I played all the games in the jam and I liked it this one the most.
The puzzles are tricky, it took me some time to get my head around them (which is a good thing!). It fits the progression theme well, it might seem like it doesn't put enough pressure on the pregnancy aspect but I don't agree with such statement, especially if you take into consideration the ending scene. I expected the mc to get pregnant at some point but the mini game prevented it from being dull and added some spiciness to the whole scene. Speaking of spiciness, the arts are quite cute as well and their progression is well visible.
The lore was also to my liking. I believe the theme of adventurers, pregnancy temples and such is not yet explored enough in the pregnancy game genre. I generally feel like most pregnancy games belittle the story aspect, while this one delivers it well through notes providing background lore and the gameplay itself and leaves room for future development, keeping it interesting and entertaining.
That's my subjective opinion about the game. I must personally say that I hope for it to win the jam and can't wait to see more content like this from the creator!
hhellnahh
Recent community posts
Thank you for your response, I wasn't expecting such an in-depth view of what's happening but I'm glad I get to know what's coming. Well, firstly, what kind of fundamental changes should we expect? I've got to say that the units' (lack of) mobility was getting in the way quite often leading to me not being able to retreat my troops to the base for them to give birth before they died. The general pregnancy mechanic was fun but the benefits of succesfully delivering children weren't worth the risk of bringing your heros back to the base. Maybe giving birth could restore one's health (unless it doesn't now, I haven't played the game in months), you could also perhaps make the minions stronger or spawn more of them at birth? It was generally quite bothersome to run back and forth to the castle and most usually I didn't manage to do it before my heroes died.
Speaking of pregnancy, personally, I'd prefer if the game was centred around pregnancy mechanics, other kinks might be cool but I feel like it's the pregnancy content that makes it special. We should get to see the characters' bellies more often and hear what they have to say about their progress. Maybe you could consider adding pregnancy-related foes too? Those that influence the heroes' pregnancies or those that are pregnant themselves. Or perhaps a way to quicken the units' pregnancies? There are countless possibilities. Either way, that's just my opinion and I'm nowhere to decide how your game should look like.
Going back to the gameplay part, I believe that by far Bree is the best unit but I'm not sure if that's a suspect to change, she carried my team and I think she was well balanced. As for the rest, Sunny was greatly underpowered, she died in an instant and her damage wasn't sufficient for her to do anything either. Vix and Ulcha were decent supports but Ulcha wasn't too useful most of the time (or maybe it's just my skill issue). Venus had potiental and she could really pack a punch but I only managed to kill the weaklings with her. Gnash is such a straight forward character that I think she just needs a bit more health and maybe some more damage.
Now, to finish this, I can suggest you make a Discord server sometime in the future for your next game if you want to hear more feedback and maybe advertise your game a little. Even though you call GG a "dumpster fire of a GameJam entry" I can (as a little game dev myself) say that I see potential within it and I hope you manage to finish the project you're working on. I'll be looking forward to it!
So how's the update going? I can't wait to see a more balanced version of the game. The concept is quite new and the gameplay is addictive, the only real problem is that the game becomes way too difficult way too quickly. I wouldn't mind more pregnancy content too but it doesn't make the game any worse. Also, would you mind telling us what "other projects" are you working on? I'd love to see more of your works if they are similar to this one