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lmSoCooked

6
Posts
A member registered 9 days ago

Recent community posts

You still did well. Keep doing the good work. I think the idea is fun. If you manage to automate player's reasoning your idea can work well.

Really too much informations to read before the timer ends. Level 3 you have 3 sentences to read and to understand and 3 buttons with 3 informations each + you have to execute, all of that in 14 seconds. You cannot pass the level first time, you have to lose to have the time to read and understand. This goes against what you are trying to achieve. You need clarity if you want players to act quickly. It could have been really good if you simplify at the extreme (one tile = one information, nothing more, nothing less). If you need sentences then your idea is too complicated. Remove a maximum, reuse the tiles you already have shown to the player, add new tiles one at a time. Good concept tho

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Cool concept but doesn't fit the theme that well. I wish we had a bit more reminders when new items are added. But nicely executed overall ! Love the art

Nice little narrative, kinda hard to escape lighting second fight when you're in the middle of it. I found it a bit weird to have your power cooldown when you want only to hit the enemy. It makes the player really wait a lot, but ok I guess it forces you to make a choice. Taking damage when you touch an unmoving enemy as you wanted to hit them makes me really sad, should have been good to be repelled at least (more feedback). Also using arrows is not very precise. Overall there is some good effort in the making. Keep up the good work !

Pretty basic but do it's job. Kinda dislike the first level because you better stay close to the right of the window in order to get the big jump quickly. Second level is better designed. Third is ininteresting. Fourth is good (didn't see after).

Gameplay wise it's ok, character responds well, little acceleration/deceleration, air control, pushing you to estimate your jumps but not completely unforgiving

It's lacking a little music maybe, concept maybe a bit overdone, but overall fine. Keep doing the good job !

Pretty basic but do it's job. Kinda dislike the first level because you better stay close to the right of the window in order to get the big jump quickly. Second level is better designed. Third is ininteresting. Fourth is good (didn't see after).

Gameplay wise it's ok, character responds well, little acceleration/deceleration, air control, pushing you to estimate your jumps but not completely unforgiving

It's lacking a little music maybe, concept maybe a bit overdone, but overall fine. Keep doing the good job !