Gah! Donked the math to one shot the endboss. 
llopness
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once the enemies damage gets to 40+ there's really no strategy other than having only cloaks. which would make for an absolute slog to deal 200 damage.
a few suggestions:
-expand board to have more matches as levels go down.
-expanding permanent buffs beyond wine and potion, perhaps more ways to spend coins
-multiplier applies to defense and healing and maybe coins

I've thoroughly enjoyed this, many times.
Topically: Wander around and take selfies with monsters. -- It's the intersection of ridiculous leveling mechanics and instagram.
Between being quite novel and the future upgrades being hidden, it is hard to get into. I had passed it by and came back to it after someone recommended it.
Some bugs, typos, annoyances: It would be nice to have it numerated what is selected before taking a picture. Teleport cooldown doesn't match what's promised. I feel like cooldown enhancement should affect the cooldown currently in progress. I happened to have a game go decently and was messing around on my older laptop and it got super laggy, with over a minute between turns. I think the penultimate level is more difficult than the last level. such that no one will ever die(wake up?) on the last level.
thanks for a great game.
I've been playing Orbital Decay pretty often for a while and decided to give this another chance after initially not clicking with it. A few comments and bugs( or features?).
1. It's hard and it feels like there's a few of shitty hands dealt that can't be won.
2. The Battery isn't consumed when applied.
3.The Claw remains in the weapon slot after it has been removed as an organ. I was especially bummed by this as I had intially hoped I could have a vampiric claw and drink blood to hit people or shoot akimbo. but was doubly bummed when I removed it and could only shoot a single pistol. I did not observe wether I still hit like I had a claw.
4. Should the claw take even take an organ spot? Hands were not counted as organs but once their replaced they do?
5. The way information was presented in Orbital Decay makes it really easy to get into. I definitely find with this that there's so much to keep track of it's easy to forget to check the stats and not die.
thank you again for another great game.
I played through and here are some thoughts.
An even faster combat speed would be nice for a lot of the early battles where neither party has quite enough to get through shields.
There's some aspects that are not obvious: ship efficiency?
Combat seems to be fairly high risk for low reward, and trading seems the only feasible win condition. perhaps being able to salvage undamaged ship parts, or higher payout for less damaged foes.
perhaps double clicking for purchasing and selling goods. drag and drop gets annoying as you clear out the ship or the outpost.


