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once the  enemies damage gets to 40+  there's really no strategy other than having only  cloaks.  which would make for an absolute slog to deal 200 damage.
a few suggestions:

-expand board to have more matches as levels go down.

-expanding permanent buffs beyond wine and potion, perhaps more ways to spend coins

-multiplier applies to defense and healing and maybe coins



Thank you, yes I agree that the late game needs more balance. Applying the multiplier to buff effects is a good idea and I think it will help a lot. I'd like ta also add artifacts that can have passive effects or effects at the start of a new combat, which should help the player survive better. I will also be adding more features to the map, like rooms where you can heal back up to full.

Having more matches is an interesting idea, it would make things slightly more difficult in theory but since it would allow additional cards to be played you're right it would increase your chances of survival if played well.