Liquid Neon Games
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I'm Ted, solo game designer and developer at Liquid Neon Games.
On Saturday, I released PowerOrb Neon, my first complete Indie title. I took the simplest arcade game of all, Pong, and re-versioned it in 3D so as to create something that felt original without having to invest too much into a complex idea.
PowerOrb Neon is a fast-paced, arcade-style ball game set in a futuristic, neon-lit world. It has an original synthwave soundtrack and fun to play over and over.
Clearly a lot of work has gone in to this and I found it to be fun while I was collecting resources and building defenses early on. But there are some issues:
I found that I ended up with a huge amount of resources quite quickly, far too many to be able to use after I had built up all defenses and researched everything. I then clicked the text adventure part but I couldn't get past the first bit; I can type help but none of the other commands do anything when I enter them...
Great, glad you are able to play properly now! Thanks for letting me know about the other bug. I'll be re-working the AI in the next version to root out that behaviour and make it more advanced.