yes , thanks , it was in 2015
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Theses are some really good idea indeed , but as you might be able to guess it s an old project , i wont be working on it anymore . And yes , at first it was a some sort of city generator . Also something to consider , making a 2 player game online is more complicated than i can handle , and making a 2 player game also imply that you can see the other player , so you need to make 1 or 2 character and their animation , and that is a whole other story work-wise .
but yes , that would have been some good direction to take the game .
Thanks for playing and commenting
actually no, it is impossible all the controls are based on the fact that you use the analog buttons of the controller so you put just a little pressure or dont put the joystick all the way . I will have to think more about it to make it controllable by keyboard , but i dont know when i will do this . i will have to experiment . and i ll let you know
no worries , you play it however you want , i also like to just visit the architecture , the generative aspect of the city is a reward by itself in my opinion , it creates unique spaces that i love to take the time to observe .
Thanks for the video man , indeed the slope makes it difficult to jump from the roofs . also i did sometimes use the automatic colliders for simple geometry , but most of the time i made a simplified version to save ressources . Funny thing is you ve played through the same map and never changed . the idea behind the game is that the red cube is getting difficult to find because it spawns at random (exept for the startup). Cheers 2purpleswitchs!
"the way the city-generator tends to throw buildings into each other produces some mesmerising results" : THANK YOU !
otherwise , i used the simple first person controller included in unity at that time , and it s performing really bad when you run/walk a slop and jump , also when you press jump while in the air , then land . "Z-fighting" is entirely due to randomness you re right , i m not sure i could test on this at that time , the way i programmed it . Thank you on you great comment ! Cheers Markus
Hi everybody , i didnt came here for a wile , i am seeing a lot of recent comment and i m happy you guys enjoyed it , i'm taking notes on your suggestions , and start to thing about what is actually feasible (1 man team) . I m thinking about rework a bit on this project now that my programming s improved a bit .
Thanks you all.
i am experimenting with a 3rd tile in the same setup , and i can only see it poping in the output when it is X assigned , but then it is never rotated , is it depending on the model-pattern i m drawing ?
Working perfectly !!!
i can see a few information about the symmetry on the readmefile , is there anywhere more info cause it is not clear for me what XITL represent , even with the L case explained i still dont understand
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the xml is the one i m importing , abc.xml , just for you to make sure it is well formatted
the one thing that is different from your video is that i dont have the red debug lines and i dont know why , all the rest is the same
So i reached the 5th ambiant music with the noise, after the wind (i try not to spoil the scenery) and got stuck.
To describe my feeling the best i would have to say something along the lines of : I hate you , but i love the game . (in a friendly tone)
Cheers for the the experience.
PS: advice to players , if you have to go to the toilets, go before , and take snacks and coffee with you eventually