sorry , i didnt see your comment sooner , can you tel me what os you re playing on ? do you have some sort of software like motionjoy , or a controller with a buggy deadzone ?
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actually no, it is impossible all the controls are based on the fact that you use the analog buttons of the controller so you put just a little pressure or dont put the joystick all the way . I will have to think more about it to make it controllable by keyboard , but i dont know when i will do this . i will have to experiment . and i ll let you know
no worries , you play it however you want , i also like to just visit the architecture , the generative aspect of the city is a reward by itself in my opinion , it creates unique spaces that i love to take the time to observe .
Thanks for the video man , indeed the slope makes it difficult to jump from the roofs . also i did sometimes use the automatic colliders for simple geometry , but most of the time i made a simplified version to save ressources . Funny thing is you ve played through the same map and never changed . the idea behind the game is that the red cube is getting difficult to find because it spawns at random (exept for the startup). Cheers 2purpleswitchs!
"the way the city-generator tends to throw buildings into each other produces some mesmerising results" : THANK YOU !
otherwise , i used the simple first person controller included in unity at that time , and it s performing really bad when you run/walk a slop and jump , also when you press jump while in the air , then land . "Z-fighting" is entirely due to randomness you re right , i m not sure i could test on this at that time , the way i programmed it . Thank you on you great comment ! Cheers Markus
Hi everybody , i didnt came here for a wile , i am seeing a lot of recent comment and i m happy you guys enjoyed it , i'm taking notes on your suggestions , and start to thing about what is actually feasible (1 man team) . I m thinking about rework a bit on this project now that my programming s improved a bit .
Thanks you all.
i am experimenting with a 3rd tile in the same setup , and i can only see it poping in the output when it is X assigned , but then it is never rotated , is it depending on the model-pattern i m drawing ?
Working perfectly !!!
i can see a few information about the symmetry on the readmefile , is there anywhere more info cause it is not clear for me what XITL represent , even with the L case explained i still dont understand
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the xml is the one i m importing , abc.xml , just for you to make sure it is well formatted
the one thing that is different from your video is that i dont have the red debug lines and i dont know why , all the rest is the same
So i reached the 5th ambiant music with the noise, after the wind (i try not to spoil the scenery) and got stuck.
To describe my feeling the best i would have to say something along the lines of : I hate you , but i love the game . (in a friendly tone)
Cheers for the the experience.
PS: advice to players , if you have to go to the toilets, go before , and take snacks and coffee with you eventually