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LineKernel

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A member registered May 23, 2015 · View creator page →

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alright , I ll take note on that and I ll try to do it in January . Thanks for your interest . Cheers YoSoyUri !

no worries , you play it however you want , i also like to just visit the architecture , the generative aspect of the city is a reward by itself in my opinion , it creates unique spaces that i love to take the time to observe .

Thanks for the video man , indeed the slope makes it difficult to jump from the roofs . also i did sometimes use the automatic colliders for simple geometry , but most of the time i made a simplified version to save ressources . Funny thing is you ve played through the same map and never changed . the idea behind the game is that the red cube is getting difficult to find because it spawns at random (exept for the startup). Cheers 2purpleswitchs!

some other reviews 

some other reviews

you do what ever you feel like doing  , or you can just press the "n" key forever 

"the way the city-generator tends to throw buildings into each other produces some mesmerising results"     :      THANK YOU ! 

otherwise , i used the simple first person controller included in unity at that time , and it s performing really bad when you run/walk a slop and jump , also when you press jump while in the air , then land . "Z-fighting" is entirely due to randomness you re right , i m not sure i could test on this at that time , the way i programmed it . Thank you on you great comment ! Cheers Markus  

thanks man , great review . actually theses weird houses are the reason i love randomness :)

As i commented , i thinking about restarting developing  . Cheers

Commented on your video , Thanks man it s a blast watching people play a game i made with my little student hands .

Hi everybody , i didnt came here for a wile , i am seeing a lot of recent comment and i m happy you guys enjoyed it , i'm taking notes on your suggestions , and start to thing about what is actually feasible (1 man team) . I m thinking about rework a bit on this project now that my programming s improved a bit .

Thanks you all.

Nope the only options are x86 or x86_64 or both. I can try a built on the version of Unity i m using right now (5.6.2f1) if you want. 

Is x86_64 fine for you ?

So i ve cheked this page and it only talks about Ubuntu so i guess the version i used to build at that time , even if older , was only aimed at Ubuntu too . Sorry Comrad , it seems that you wont be able to play Unity games , and the problem is not specific to my game .

Cheers

i m sorry , I m not even sure what Manjaro is. I ll guess it s Linux distribution ? 

Have you tired any other unity games ?Or is this the only unity game that doesn't work? 

Thanks for the video man , it was fun watching you play ! And to see your reactions , also you made some good moves ! 

Cheers 

nevermind we posted in the same time , i start to understand thanks

i am experimenting with a 3rd tile in the same setup , and i can only see it poping in the output when it is X assigned , but then it is never rotated , is it depending on the model-pattern i m drawing ?

Working perfectly !!!

i can see a few information about the symmetry on the readmefile , is there anywhere more info cause it is not clear for me what XITL represent , even with the L case explained i still dont understand

super , thanks , i ll try that and come back to you !

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http://imgur.com/a/jhfEf

the xml is the one i m importing , abc.xml , just for you to make sure it is well formatted

the one thing that is different from your video is that i dont have the red debug lines and i dont know why , all the rest is the same

(Edited 1 time)

So i reached the 5th ambiant music with the noise, after the wind (i try not to spoil the scenery) and got stuck.

To describe my feeling the best i would have to say something along the lines of : I hate you , but i love the game . (in a friendly tone)

Cheers for the the experience.

PS: advice to players , if you have to go to the toilets, go before , and take snacks and coffee with you eventually