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LimeCultivist

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A member registered Aug 21, 2022 · View creator page →

Recent community posts

Hah, thanks! Here's a short video with 3 different instances of the crash, which might help:

Welcome back! The new stuff seems to be mostly working as intended so far, and the performance is good. I've got 2 different crashes to report: the first happens if you just try to select a box in the editor. The 2nd happens sometimes when you're flying and curl up into a ball shortly before hitting the ground. Here's a screenshot of what that one says:



Also I couldn't resist a quick drawing of this lol


Nice, and new portraits are lookin good!

Performance does seem much better, and the new time bubble looks cool

Short but sweet

So for me right now the game is really laggy when vsync is on, and somewhat laggy when rolling up into a ball if compatibility mode is turned on. Bloom seems to be fine, and I never use motion blur regardless of the game (motion sickness!)

While flying around I got several instances of a message in the top left corner saying "trail would have crashed the game". Also, if you press "F" at any point, the screen does a fadeout and fadein as if it still thinks you're on the title screen.

Pause button is good. Do you think you could add a return to main menu option too? That would make it easier to restart without quitting the game and relaunching every time.

Another nice touch would be a mouth opening animation for when you shoot fire (If that wasn't in the plans already).

I've run into one bug with water so far: if you fly down fast at the large pool of water, you'll get put into this weird stuck state where the camera freaks out and starts shaking like crazy. Going into ball form breaks you out of this, and launches you with any momentum you had stored up (which was actually kinda fun lol).

Last thing: are you supposed to be able to pause during dialogue? Doing so doesn't seem to break anything- just wondering if that was an oversight.

Nice on the release! (despite some bad kitty interference)

Promising game, but like Draggy said there's lots of bugs and issues right now that made me stop playing after a short while:

- Clover's text box got stuck onscreen on my first attempt, and I couldn't close it, but pausing and unpausing the game allowed me to move around with the text stuck onscreen.

- Your health and stamina don't seem to start regenerating until you die once or win a battle, which is really weird.

- Enemy encounter rates are too high given how slow the battles can be.

- Battle speed with 1 enemy isn't really a problem, but against multiple enemies every turn takes a looong time to play out thanks to all the text boxes delaying actions and animations.

- Health and stamina regenerating even when you stand still encourages you to just idle the game for a minute after every battle to get back to full. How about if you only recovered these when you moved?

Will definitely try it again if things get fixed.

Hey, haven't been around in a while! I'm liking the addition of some more story with the curator, and only 1 new crash to report for 0.1.10. It happens whenever placing down the flow object:

Ah yeah, I had no clue about the time bubble ability. And the fireballs for puzzles makes sense, especially with how you can freeze them in place. I found that pressing M also gives you free boost power (for testing purposes I'm sure).

Just playing around with the builder is pretty fun on its own. I have found two more crashes though. The first one happens if you use time bubble and shoot multiple fireballs upward. After unfreezing time, the stack of fireballs falling down can cause the crash. Second one happens sometimes when trying to create really small and/or thin polygons in the builder:

Hey, this seems like an interesting project so far!

I have had the game crash a couple times when speaking to NPCs, so I'll post that error at the bottom.

Movement has a lot of potential with the fast flying speed plus the morph ball, and the air dash if you can get the right bounce or gather the yellow orbs. I can imagine regular levels or user built ones being like time trials, having you flying, bouncing, and rolling around as fast as possible.

From just the demo though, I'm a bit confused as to what type of game this is planned to be? Is it going to have levels/separate areas, or will it be one large open world like it is now? Is the level builder going to be its own separate mode, or is it going to be a feature of regular gameplay? Will there be combat since your dragon can shoot fireballs, or is it all about the movement? And if you don't know any of those yet, that's completely fair since this is just a demo version. Keep up the good work

This is really enjoyable already even with just the Lark route, and has jumped up to one of the full game releases I'm looking forward to the most. Lark's story hit hard, and the dragon designs have so much variety to them and all look amazing.

Also Nami is hilarious. "Going for a smoke break" - you're made entirely out of bones??