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Oh I really like the day/night cycle, and the cloud effect looks great - gives the background a real sense of scale. The wind tunnels are easy enough to go through backwards with ball teleporting, but the wall parts do seem to be unbreakable (I had to try).


Bug: after you interact with the cave rift, you can get stuck in some animations by rolling into a ball or flying during the delay before the dialogue boxes appear. Closing the dialogue fixes it, so it's just a small visual bug.

Hello again! I'm glad you like the new daylight cycle, it was an interesting problem to work on. I'm considering keeping in the ability to break out of the tunnels with the blink as a quirk that people can discover for future collectables  -if not, I'll probably just disable the ability entirely while in them.

The bug has been an issue for a while - I should probably get around to fixing it, but its never been to big of a problem.