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(+1)

Hey, this seems like an interesting project so far!

I have had the game crash a couple times when speaking to NPCs, so I'll post that error at the bottom.

Movement has a lot of potential with the fast flying speed plus the morph ball, and the air dash if you can get the right bounce or gather the yellow orbs. I can imagine regular levels or user built ones being like time trials, having you flying, bouncing, and rolling around as fast as possible.

From just the demo though, I'm a bit confused as to what type of game this is planned to be? Is it going to have levels/separate areas, or will it be one large open world like it is now? Is the level builder going to be its own separate mode, or is it going to be a feature of regular gameplay? Will there be combat since your dragon can shoot fireballs, or is it all about the movement? And if you don't know any of those yet, that's completely fair since this is just a demo version. Keep up the good work

Thanks for checking out my game!

The current plan for it is for it to be more open, with different islands you can go to. I am also planning on having some puzzle based areas which will be more enclosed, which is what the fireball is for (there is a test brazier in the level editor which you can light with it).

Side note, there are also some abilities which you didn't mention, so I'm guessing you didn't notice them (which is kinda my fault, the instructions for them aren't obvious and slightly convoluted):

E - Stasis - Lets you freeze in midair for a moment, allowing you to change direction and continue with the same speed.

1 - Time Bubble (I completely forgot to add any mention of this anywhere, whoops) - Things outside the bubble are frozen in time, try playing around with fireballs.

The crash should also be fixed now (I hope)

(+1)

Ah yeah, I had no clue about the time bubble ability. And the fireballs for puzzles makes sense, especially with how you can freeze them in place. I found that pressing M also gives you free boost power (for testing purposes I'm sure).

Just playing around with the builder is pretty fun on its own. I have found two more crashes though. The first one happens if you use time bubble and shoot multiple fireballs upward. After unfreezing time, the stack of fireballs falling down can cause the crash. Second one happens sometimes when trying to create really small and/or thin polygons in the builder:

(+1)

Ah thanks for letting me know! The first one was a relatively easy fix, the second is... fixed unexpectedly. I've also made some changes to the builder to make it a bit more robust, so I've replaced the old version with a new version of 1.1.6.