current WIP:
- social stealth mechanics along with armor slots and rarities
- more special made for the game shaders
- and more gameplay and immersive addtions
but rest will be as part of the main devlog series not pre devlog :D
Pre-Devlog #3 is up now, picking up where the art manifesto left off — driving is arcade-slick, the shader library is fully online (yes, the ForeverFriend fur tracker is visible and it is the plot), and the weapon controller has turned out a bit kudere, firing only after quietly checking your compliance score. Raw prototype, no smoke. Come see what moves, what shines, and what refuses to obey:https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1522457/pro...
Update: Pre-Devlog #2 is live! 🐀
The art style manifesto — why Project Hexagon looks like a painting, not a security camera. Plus the female protagonist's face reveal (Grace Howard × an old AI portrait study) and the Unsanitized Captures system.
Read it here:https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1520109/pro...
Small update: Pre‑Devlog #2 is delayed by a day. I’ve spent the last stretch deep in 3D work — the female player character model is sitting at about 45%. Face is in, partial body is there, but the complete body needs more time in the sculpt before I’m ready to show her to you properly. I underestimated how much I’d want to get this right.
Tomorrow, the art style manifesto drops. I’ll walk through why Project Hexagon looks like a painting, not a security camera, and introduce the protagonist’s design — Grace Howard’s grounded, mechanic’s build, filtered through an old AI portrait study from 2025 and polished in medium‑poly. You’ll see the face.
Thank you for sticking around while I build this world one poly at a time. The burrow is still growing — slowly, honestly, with real hands on real meshes. Back soon.
A quick note on the current demo: To clearly distinguish it from the upcoming new version, I've renamed this build to "EXPLOSHIFT: Drive to Survive archive Demo."
This version will remain available indefinitely for preservation and to showcase the game's evolution. It's a snapshot of the game as it was during the Feedback Quest Game Jam.
The new demo (coming soon) will be a separate listing and will feature all the latest improvements like controller support, steering fixes, and new levels.
Thanks for following the journey!
Thanks for your feedback! :D
the demo i submitted to this feedback game jam is based on a older build of game.I know that steering was bad because this demo is basicly a milestone build of this game after me working and testing after prototype phase.
I will add controler support to this game and trust me the game will be longer than this short demo.
what is currently in the final game build:
-smoother car controls and added downforce the car.
-visual feedback for car when boosting,colliding with enviroment.
regarding the 2 songs in game all of them are cc0(royalty free) but i will add song credits to the credits section of the main menu.
Thank you for your feedback i will definetly add controller support and alternative controls.
time attack racing game
https://lightshadowgames.itch.io/exploshiftdrive-to-survive

EXPLOSHIFT:Drive to Survive is fast paced time attack singleplayer game with physics based destruction and going fast
https://lightshadowgames.itch.io/exploshiftdrive-to-survive
Feedback highly welcome :D
