Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

OmniMyth

6
Posts
3
Topics
106
Followers
5
Following
A member registered Mar 14, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much for the review and read-through. Regarding trait points, your second reading is correct but it's unclear due to an error on my part, in one of the initial tests of the system traits were limited by level and I re-interpreted that line when I was doing edits instead of removing it entirely, the result is unclear.

I'm working on a full re-write of the book that re-structures the way that a lot of the information is presented, hopefully that will resolve the issue with the rate at which the concepts of ability points/serendipity points are introduced.

If you ever have any questions or want to give some input on the development of the update feel free to jump into our discord!

The amount of care and thought that goes into Double Proficiency's work is truly incredible. This deck is more than an excellent utility for any RPG, it's a piece of art.

The way that the team at Double Proficiency presents their content in the form of micro-biomes is nothing short of elegant, it allows for each piece of content to have a consistent and cohesive sense of direction and this is no different.

If you're having a rough day, or a great day, or you just need some inspiration, pick up one of these supplements, this is a great one to start with. 

Hey!

Bleeding is applied as a condition to any target hit by an ability that applies bleeding, once applied every time the target takes a turn they take 1d4 damage, reducing the number of bleed stacks by 1. 

The only way a player can cause bleeding is if they have an ability made with the impacts Gut or Lacerate (or if you make up any of your own!)


Enraged is a positive condition that is also applied as part of an ability, and reduces damage taken for its duration.


Rules as written the only way to have either effect on the table would be to make it part of a character's ability through Martial Impacts, however you could always tie it to a magic or masterwork weapon of some sort, or a special piece of armor if you felt it would serve your game better.


Hope this helps! If you're still confused feel free to jump into the discord and we can talk about it.

https://liefbread.itch.io/omnimyth-fables

You're so right! I didn't even realize there WAS a physical games section. Fixed. Thank you for your comment!

(1 edit)

Hey folks, I've been writing OmniMyth Fables for the better part of the last 2 years and as of today it's available on itch.io

https://liefbread.itch.io/omnimyth-fables


Share it with your friends, family, pets, or worst enemies for $8 it's some of the most fun you can have and if you can't swing the price-tag there are plenty of community copies available and more are being added.


The game itself is a full-featured tabletop RPG something akin to Dungeons and Dragons. It uses a classless character creation system that will give you a character with definitive play mechanics you get to design yourself through the system, there are well over 500,000 potential abilities that you can create within the system, you get to use your favorite dice, and combat is fast and fun.

Thanks for taking the time to read, if you have any questions feel free to reach out.