This really needs promotions. The endgame is so meatless without it.
Liam7
Recent community posts
I think that you may have missed a big part of this game. There is a type of Chinese web novels loosely based on Taoism. This are hard to get into with often bad writing. Most of them think you have read a hundred of them. Most of their MC are insane, disconnected from humanity, and treat women like trophies (in the story these are not flaws). They go on forever with not foresight because the web novel thing. Some of them are really good, but it's hard to find them, Also, they probably don't have an ending or good pacing for someone reading a backlog.
You know and are warned.
By big issue I mean that it is a game design issue. A game that needs someone who is play the game the right way to click a dangers amount of times for the easiest end is not experience. It does make the play really feel their actions, but it is so much time the player will use a auto clicker or just stop playing.
If the game was 5-20 clicks from a pieces of dialogue for most of the bad end that will make for a better experience for most players. Keeping the good ending at the insane click count would be fine to make people fall to the bad.
I could be wrong though. A lot of people seem to like this game and that maybe because of the number of clicks that game has.