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Liam7

11
Posts
4
Following
A member registered Feb 20, 2025

Recent community posts

This really needs promotions. The endgame is so meatless without it.

Ascending doesn't seem to affect click damage. I would be nice if it does because for a long time you need to wait 15 second to start a run for the mid game. 

Also, the incremental tag would fit this game and probably gets some more eyes on the game.

I think it would help this game if the player slowly unlocked more and more of the game. Hide cultivation techniques until the player reaches Foundation Establish, and so on. Adding story explanation for each section.

I think that you may have missed a big part of this game. There is a type of Chinese web novels loosely based on Taoism. This are hard to get into with often bad writing. Most of them think you have read a hundred of them. Most of their MC are insane, disconnected from humanity, and treat women like trophies (in the story these are not flaws). They go on forever with not foresight because the web novel thing. Some of them are really good, but it's hard to find them, Also, they probably don't have an ending or good pacing for someone reading a backlog.

You know and are warned.

If you guys' update this game or make another game with a cool down. I would recommend a cooldown signifier.

Not really, the skill system is a bit opaque, but that's it.

Great game, but I was dumb because it took me a hour to zoom out.

I hit negative, lol.

(3 edits)

I do love the game and AV, so if the game dev reads this, good job again for making a great game.

(1 edit)

By big issue I mean that it is a game design issue. A game that needs someone who is play the game the right way to click a dangers amount of times for the easiest end is not experience.  It does make the play really feel their actions, but it is so much time the player will use a auto clicker or just stop playing.

If the game was 5-20 clicks from a pieces of dialogue for most of the bad end that will make for a better experience for most players.  Keeping the good ending at the insane click count would be fine to make people fall to the bad.

I could be wrong though. A lot of people seem to like this game and that maybe because of the number of clicks that game has.

This a good game with a great AV, but you need a auto clicker if you don't want your hand and mouse to die. Which is a big issue with this game. 

Also, this game will make you feel really, really bad. Which is what the game is going for, so good job.