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Ascending doesn't seem to affect click damage. I would be nice if it does because for a long time you need to wait 15 second to start a run for the mid game. 

Also, the incremental tag would fit this game and probably gets some more eyes on the game.

(+2)

Yeah I neglected click damage almost completely. I'll think about something. I might just shift into a completely idle direction. Maybe remove the mouse damage completely and make you start with money to buy a Farmer. And create a new skill node to make the Farmer more efficient for starting a run at midgame... we'll see. I'll try to come up with something