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azrokk

10
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3
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A member registered Aug 15, 2025 · View creator page →

Creator of

Recent community posts

It has now been fixed. Thx again for the report!

I have fixed this problem. Just doing some final tests, but a new build should be coming soon.

Oh nice catch. Working on a fix right now.

Yeah they are. I made them red so it was easy to notice them untill I figuered out a proper way to show them ingame. I'll double check those things you reported.

Thx for the report. I'll take a look at those.

Some quality of life when looking at upgrades required for the buildings would be nice. Right now you click on Shipyard and you might run into "oh I need research lab X" then you go into research lab and is met with a "oh but to get to research lab X you actually need powerplant Y", which is slightly annoying.

I've made some performance improvements. Let me know if it fixed your issue.

Thx for the report. I'll take a look and see what may be causing it.

Yeah I neglected click damage almost completely. I'll think about something. I might just shift into a completely idle direction. Maybe remove the mouse damage completely and make you start with money to buy a Farmer. And create a new skill node to make the Farmer more efficient for starting a run at midgame... we'll see. I'll try to come up with something

(1 edit)

yeah, I really didn't spend that much time balancing this game. First game I ever made, just to try my hand at game dev. Decided to make a Idler because I just love the genre and it sounded like a simple one to start. I ended up hastily putting things together and not thinking that much about balancing, just got some numbers out of nowhere and called it a day.
At some point I was just happy with the result I got and wanted to release it, because why not? And then start working on something else.