It has now been fixed. Thx again for the report!
azrokk
Creator of
Recent community posts
Some quality of life when looking at upgrades required for the buildings would be nice. Right now you click on Shipyard and you might run into "oh I need research lab X" then you go into research lab and is met with a "oh but to get to research lab X you actually need powerplant Y", which is slightly annoying.
Yeah I neglected click damage almost completely. I'll think about something. I might just shift into a completely idle direction. Maybe remove the mouse damage completely and make you start with money to buy a Farmer. And create a new skill node to make the Farmer more efficient for starting a run at midgame... we'll see. I'll try to come up with something
yeah, I really didn't spend that much time balancing this game. First game I ever made, just to try my hand at game dev. Decided to make a Idler because I just love the genre and it sounded like a simple one to start. I ended up hastily putting things together and not thinking that much about balancing, just got some numbers out of nowhere and called it a day.
At some point I was just happy with the result I got and wanted to release it, because why not? And then start working on something else.

