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Liah_K

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A member registered Apr 22, 2020 · View creator page →

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Recent community posts

Maybe I've missed a core mechanic, but progression is painfully slow, hadn't finished square in 2 hours

Game might be simple but the combination of graphics and music is so nice

How do multiply blocks work? Do they multiply for one turn or permanently, all blocks of color or block with multiply?

Given the opportunity, players will optimize the fun out of a game

-Some smart guy on the Internet

Giving money bonus on kill for one unit encourages a player to have a single money-farming gigachad.

Some ideas:

Hat gives +5 coins next round and disappears - that would make it medium risk medium reward item

First 3 rerolls are free - more predictable RNG

Make poison instakill after 3 seconds instead of gradual slow damage - counter to solo oriented teams

Make 3 separate slots for locked items - locked items are placed there and then bought/replaced. That would allow for better planning.

Lol, I've just witnessed your supersonic furball decapitate my giga-guy in one hit on round 8

Finally got #1, used slow rapidfire tesla sniper and 4 money archers behind, in round 22 sold archers to prevent zap damage. Rn tesla defies any purpose of 4 team members except for money hats, either it should be nerfed or everything else should be buffed. Also, knockback from sniper completely stops even the fastest units, making it weaker against very fast units would allow for melee playstyles in late rounds. And big ramming bear is very inconsistent, idk what to suggest there.

Where can I find patch notes?