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(+1)

Giving money bonus on kill for one unit encourages a player to have a single money-farming gigachad.

Some ideas:

Hat gives +5 coins next round and disappears - that would make it medium risk medium reward item

First 3 rerolls are free - more predictable RNG

Make poison instakill after 3 seconds instead of gradual slow damage - counter to solo oriented teams

Make 3 separate slots for locked items - locked items are placed there and then bought/replaced. That would allow for better planning.

(1 edit) (+1)

Thanks for the suggestions, you’re right, we’ll look into that :)