Hi QueenFaith thanks for playing, didn't realise there were YouTube videos of my game out there! :) Hope you enjoyed it until that bug at the end there!
Yeah looks like that is the original version released for the Game Jam deadline. I recommend trying my latest release version 0.1.2.
It implements the features I didn't have time to finish, namely combat, sound effects, pause menu, dialogue improvements and more animations. It also fixes bugs, such as the one at the end.
Hope I can entice you to try the game again!
Now that the main features are implemented in 0.1.2, the next update should be more story focused and look to complete the first level.
lewispressleygames
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Very good. Had lots of fun playing it and would definitely play more levels!
Game mechanics were strong. Switching between forms, really added to the game and made it feel good when we switched at the right time to pull off a section, especially when on the verge of the sun catching you.
Great that you did you're own artwork. It all looks good and the effects for sun and volcano looks really beautiful. Maybe could work on the animation for the characters, but it worked and I know the feeling, took me ages to get a walk animation half decent and you've got a walk, wolf run and bat fly, so not a criticism, just something that would polish the game.
I think the story was surprisingly good. Not something I'd have expected coming into this game. The concept is awesome and I like that you setup the crack in the window for the ending.
Overall strong game and I don't know if you're continuing this game, but I think it would be really cool with more levels and explore the lore of why humans and vampires are part of this game as it's a cool concept! :)
Really enjoyed this game.
- Gameplay is very good.
- Lots of variety in enemies.
- Great that you made your own artwork, as it is all really good and consistent.
- Sound effects and soundtrack were good.
- Theme is good
My only minor complaint, (and I used a keyboard, so this is probably why and I'm just not good at the game) is the jumping when trying to go upwards it felt a bit awkward and I struggled to get out of the pits when getting the health pickup, as you need to face the right way to jump up, but it moves to far over when you turn around that it becomes very hard to make the jump and then I fall all the way to the bottom and frustration ensues. So maybe just turn the sensitivity when turning round.
But again pretty minor, overall a really strong game, so keep it up! :)
Hi Kronikle thanks for playing the game! Yeah that's fair criticism, it definitely needs some sound effects, especially when interacting, there are sound effects for the combat, but as mentioned that got cut for being buggy and running out of time to make good.
Good spot! Damn didn't notice that, not enough testing on my part! I'll get that updated in the next release. I'll also be adding a pause button that was sorely missing, so you can load last checkpoint. And it probably makes sense to add a reset of sorts if you glitch out of the map area.
Jumps were mainly for the combat and possibly future platform sections to gather clues. But combat was cut.
Yeah agreed. I was surprised as well. I have found a couple of ways since to reduce it slightly, which basically clears up some unused assets in it, but yeah don't know if this an underlying Unreal Engine problem or if it's me missing a trick.
Thanks again for playing and I'll be continuing to update with more content, fix bugs and applying as much of the feedback I have received from yourself and others where possible. Aim is to have a full first polished level by Christmas and there will be minor releases in between now and then for bug fixes and minor gameplay improvements.
Hi Omwekiatl,
Thanks for playing my game. Hope you enjoyed it.
Yeah gameplay was a bit empty. Certainly will be more interaction in future, to enhance the story and improve the experience. One thing that nearly made it to this release, but wasn't quite ready and that was combat. The final part of this version of the game would have had you fighting the vampire at the end and seeing their abilities in action. But it was buggy and I wanted to release a stable (I think lol) game in time. So that was cut and handled in dialogue choices instead.
Yeah the pixel art is my first. I am not much an artist, but wanted to create all my own assets so it could truly be my vision, but yeah that walk was a bit funny, but I thought it gave him swagger lols! Yeah the music is by Karl at White Bat Audio. I am not affiliated with him, but I think he does lots of great royalty free tunes and I plan to include a lot more of his work in this in future and maybe have different themes for different rooms, especially the basement and the murder scene. if you want to hear more of his songs, check out his youtube channel here https://www.youtube.com/c/WhiteBatAudio/videos I personally find his compilations as great programming music.
Glad you liked the narrative, but this short prototype has barely scratched the surface, I was hoping to scratch more of the surface in this release, but I ran out of time unfortunately, due to work and personal commitments, but I still wanted to submit an entry for this and show the potential. Story-wise we haven't even encountered an experience vampire at this point. This is just a newly blooded vampire, who is part way through his transformation after tasting his first kill. The backstory of this Blood Empire and how these vampires work will be explored as more clues are found and more interactions with other vampires inside and outside of the Blood Empire. I've got the basics of how my vampires work and their society. Similar to most pop culture, but with their own spins, especially with regards to becoming one.
I hope the story has at least intrigued you. I had loads of fun making this and if you are interested in seeing where the story goes, my plan is to finish off the missing features and then complete this first level for around a Christmas release and then a 6 month plan to build a full 3 to 5 hour game.
Sorry I haven't had a chance to play your game yet, but I am getting to most peoples games tomorrow. But I like the look of your hand drawn graphics! Certainly gives it a USP!
Hi Pressa.
Thank you for playing my game, I hope you liked it! Thank you, the pixel art is my first, so I am glad you liked it. Thanks the dialogue will be extended further in this and they'll certainly be some light comical moments where possible.
Yeah direction is something that was missing. One feature I will extend is guidance in the dialogue, like how PO Daniel directs you to the bathroom as the first objective. but I think a quest log of sorts could be added to help keep track of things to do.
Thanks for all the good ideas. I will look to add a lot of those features in the next release :)
Hi Nitsan! Thanks for playing the game. Glad you had fun with it!
Yeah the first level is meant to be longer. I ran out of time and had to cut it short and focus on ensuring the gameplay worked smoothly. The investigation at the The Nile Bar is not over and this was just the beginning of Jason's discovery of the Blood Empire. A lot of the gameplay aspects like Dawn's phone will be extended in the next version. They'll be other clues like the victims phone, laptops, murder weapons where you can detect whose blood it is and conversations will certainly be more in depth and guide the player to the correct areas, as bar PO Daniels initial guidance there isn't much. Also choices will play a bigger part and lead to others dying around you if you make the wrong choice.
Glad you liked the graphics and animations. They are my first lols. Never done any graphics or animations before, bar some terrible blender models. So I am glad they we well recieved! Yeah the music is banging and there are more songs I want to add in, but the main one was one of my favourites. But I can't take credit. That goes to White Bat Audio. Check out his channel on youtube https://www.youtube.com/c/WhiteBatAudio/videos He does some great tunes royalty free and also compiles them into hour long videos, which I find are great for coding sessions.
Yeah just for the sake of not wanting to add useless items I took stuff out. There were meant to be keys, crowbars, murder weapons and more. But there use in the game hadn't been realised, so I took them out for now. Also combat was so close to being finished, but was too buggy and I wouldn't have been able to submit this on time. Another day or two and I think it would be ready.
Glad you enjoyed this! I enjoyed making this. I'll keep updating it on here and possibly put some demos and devlogs on youtube. Depending on time.
Also, your game looks really good. Very polished and very fun. Love the shapeshifting mechanic, mixed with sun chasing. Allows you to pull of some really sick combos to escape the sun. Haven't had a chance to finish the game fully yet, as I'm not very good lol, but looking to get to yours and a few others tomorrow, so I can review it properly :)