Thanks for the note @archenklos, glad the improvements helped! I have toyed around with a cover photo in the past but came up short! I am hopeful as it gains traction that I can work with a pixel artist to come up with something fitting to the storyline!
Levi Wanner
Creator of
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@archenklos I have updated the introduction boot sequence and made a slight change to the difficulty curve, give it a shot now!
@frankelton, I have updated the difficulty curve and adjusted the boot sequence for better instructions, give it a shot now!
Wonderful, glad you have been enjoying the game so far! I appreciate the feedback as well and love that the wordle/mastermind callout helped. I am working on a way to make that more clear in the intro phase of the game!
I can adjust a few things like the buffer regen, puzzle difficulty and difficulty cliff! Let me know when you complete the game! 💪
Great to hear, and congrats on making it to 10! You are correct, the initial row can have multiple solutions, the idea is to use mastermind/wordle logic to deduce, once you do so it reveals the next row which provides more clarity on the coloring and so on!
One limitation I had due to the hardware was in the puzzle generation, when I initially built this in bash the generation checked to ensure there was only 1 possible solution for the full puzzle, this is tooooo compute intensive for the GB hardware and meant the puzzles would generate slowly and sometimes error out.
Thank you for the feedback on the story as well, I want it to be narrative but totally see some potential value in artwork instead of the plain text!
I hope the learning curve keeps you engaged, I am really proud of the ending. It ties the whole narrative together!
