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Great to hear, and congrats on making it to 10! You are correct, the initial row can have multiple solutions, the idea is to use mastermind/wordle logic to deduce, once you do so it reveals the next row which provides more clarity on the coloring and so on!


One limitation I had due to the hardware was in the puzzle generation, when I initially built this in bash the generation checked to ensure there was only 1 possible solution for the full puzzle, this is tooooo compute intensive for the GB hardware and meant the puzzles would generate slowly and sometimes error out.


Thank you for the feedback on the story as well, I want it to be narrative but totally see some potential value in artwork instead of the plain text!


I hope the learning curve keeps you engaged, I am really proud of the ending. It ties the whole narrative together!

Made it to 12 a couple times now...

Good to know that you have made it to level 12, has it progressively become easier or is the complexity curve an issue?

@archenklos I have updated the introduction boot sequence and made a slight change to the difficulty curve, give it a shot now!

I made it to 13 twice on a few playthroughs of the new version.  I'd say it's an improvement and about right.

The explanation of the rules is great for new players, but maybe there's a way to exclude some of it on retries?  Or retries when the player loses after a certain round since you can assume they know the rules?

Still really enjoying it. Another thought is maybe a cover image on this page could help it get a little more attention. 
 

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Thanks for the note @archenklos, glad the improvements helped! I have toyed around with a cover photo in the past but came up short! I am hopeful as it gains traction that I can work with a pixel artist to come up with something fitting to the storyline!