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Levideous

5
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1
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A member registered Aug 08, 2017

Recent community posts

I actually had my game do it at first; Have you tried running it as Administrative mode? In my case the Command Line was being blocked every time it tried to update and write what i had done. Although i warn you you wont be able to start this game Via Itch if you mess with anything else other than running it as administrative mode.

That is awesome that it is being worked on for sure. Mage is my favorite Class in any Roguelike!

Turning off Shadows creates a weird Silouete of the enviroment when looking through something Translucent like Water. i can replicate this but i have no idea how to replicate this in a way that you would find usefull Though;  So i will work on that on my end. 

 I wrote  from a "Barely Scratched The Surface" Perspective. I actualy didnt understand questing too well; And because of it i became pretty bored fast. once i figured that out i also figured out The quests are the same and that is ok for what it is right now. I played for roughly 14 hours more because it was so cool seeing what Biome i would spawn in next. Oh and since this is a ground up engine i obviously steped outside my boundries tellin you how to do what and why, So im sorry if i made your hard work look useless from my perspective. Oh and i really wanted to hammer in "Density" but i had spelt it wrong. Whoops xD,I really dont think players will care about the size of the world as long as its populated with things to do and progression to be had, and as Triple A's and Indies alike get this so wrong alot; I try to hammer it into Incredibly talented Rising indie's like you In the hopes of making way better games in the future. 

Tootin my horn a little bit; I actually do this alot and i was incredibly prevelent in the We Happy Few's forums doing exactly what i have done to you. Almost same Structure; And made sure i played the game in a good enough depth to write something detailed.

[I enjoy your game so if i ever rage at something you will do in the near future its because i care deeply about your project as of now!]

On what you said about keeping up, You definitly dont need to worry about me keeping up i quite enjoy the game right now and cant wait for the future of this Project. You just gotta expect me to also be right on top of [Some] Small updates and ALWAYS Prevelent during the [Large] Updates! Love the game and potential!

My suggestions are in bold. Im not even going to front the bugs you already know about. The technical things will be in Italics. My personal experience will be left untouched. what i fell is an un-intellegent response will be in [ ]. im also playing the game as i review it to make sure i dont say dumb things you maybe already know

I did not realize the world was Generated and i respect anyone who can do such mathmatical and programmable feats as i cant. I was expecting there to be dungeons on top of hills and there werent, But it was my expectation so i quickly reevaluated my expectations and moved forward.

     6 hours later and being a level 4 rogue i stubled across a Graveyard. That was the coolest thing in the game so far and the art of those guys were really cool. All in all; i will continue to play as Triple A's or MMO's dont give me the freedom to move around as much as this game does. Now the real "Problem" if i so call it that is the Denity of the world does not match how big the world is. Having shrines, Bandit camps with one bandit, and Graveyards [there may be more its just my experience] are just not enough to keep people enticed in such long hauls of how much running you have to do for things. I completely droped the questing because there was no clear way of getting to the quest to me [i bet it was right in front of me but nothing held my hand text wise]. I really do hope that as this game progresses, theres more to do. 

(EDIT: i didnt even know there were gliders or mounts; Thats really cool! The roll is on the mousewheel? strange...)

My suggestion is to try to add crypts to the graveyards, Add castles on hills that have a dungeon to crawl through, WAY bigger bandit camps with more bandits of course, and some sort of Civil city that might add to the questing and maybe even give way to shops and crafting?]

Could there be a better way to allowcate more ram to the Chunk loading? F3 gives me a heads up on how much ram is being used and i feel as if there is a huge barrier to better chunk loading being this game seems to only want to use 64mb of my ram when i have 10 gigs of free ram and 16 total. i dont know what the second part to that drawed chunks are and if you specified that would be cool too. i do understand if you are trying to let this game be on older machines but this cap causes the game to seem to not function well. 

ive noticed that because of the Ram cap on a thing like that; it cause everything to freeze while it loads. from Music to AI functionality to my own hotbared abilitys and what not.

All in all im a really big believer in this game and the amount of detail gone into some things give me alot of hope on this project.

[On a personal note what engine do you use to do this? or is it built from the ground up? What modeling software do you use? if any at all?]