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Feedback & Bugs Sticky

A topic by Zaphyk created Jul 20, 2017 Views: 1,054 Replies: 99
Viewing posts 1 to 30
Developer (Edited 1 time) (+1)

Post here your feedback and bugs or through any of the official channels!

Please include the following items:

  • Computer specs
  • if it's a crash, include the log.txt file
  • Detailed description or screenshot of the problem

Game doesn't let me create a character. When I hit new run it just zooms in on the campfire and sits there. :(

Developer

Sorry for the issues, can you show me a screenshot of it? Do you have this button?

I get the following error when I try to run the game. It gets to the small page with the Launch button, but then it crashes and the command line opens up and says this:

Unhandled Exception: System.IO.IOException: Cannot create a file when that file already exists.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.__Error.WinIOError()
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at System.IO.File.Move(String sourceFileName, String destFileName)
   at LauncherUpdater.Program.Main(String[] args)

Developer

Try running the game with admin privileges

I tried it. The small page seemed to stay open for a slight bit longer, but it nevertheless crashed, with the same error. Does it have something to do with my system? I'm running Windows 10.

Developer

I don't think so it must be a problem on my end. Please tell me which files you have in the folder and if you are using the itch app

I am not using the itch app. In the folder (after I ran the EXE and it crashed with the error mentioned before), I have db2.dat, ICSharpCode.SharpZipLib.dll, logo.png, notes.txt, tmp.dat, and Updater.exe.

Developer

Okay seems like a bug on my end. I uploaded the standalone version of the game so no launcher is needed but you will have to update the game manually until I fix this issue. Tell me how it goes

When I try playing it launches and then everything is white except the characters and the words

Developer

What are you pc specs? also send me your log.txt file

I get an unhandled exception dialog. The details are:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Double.Parse(String s, IFormatProvider provider)
   at Launcher.MainForm.MainFormLoad(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2101.1 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Hedra Launcher
    Assembly Version: 1.0.6059.39508
    Win32 Version: 1.0.6059.39508
    CodeBase: file:///C:/Users/cutle/Downloads/Project%20Hedra/Hedra%20Launcher.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2094.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2093.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2099.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Windows 10 64bit. Not using the Itch.io app, but I might download it and try it with that.

Developer

This is when executing the Hedra Launcher.exe right? I just uploaded the standalone version of the game so try running that and tell me how it goes

When playing the game as a warrior character whenever I swing my sword and or just move around all of the textures glitch around and I cant see

Developer

Can you send me a screenshot of what is happening?Also give me your computer specs and log.txt file.

Log:

Available Devices:
{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
OS = Microsoft Windows NT 6.2.9200.0
CPU = AMD64 Family 22 Model 48 Stepping 1, AuthenticAMD
Graphics Card = AMD Radeon(TM) R4 Graphics | 4.5.13399 Compatibility Profile Context 15.201.1101.0
Settings: Autosave=True
LOD=True
ChunkLoaderRadius=48
InvertMouse=False
MouseSensibility=1
SSAO=True
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=4
m_FullScreen=True
MusicVolume=0.4
SFXVolume=0.1
ShadowQuality=1
VSync=True

Resolution changing was Successful.
Assets loading was Successful.
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.40
Max color samples = 8 Max depth samples = 8


Specs:

Processor: AMD A6-3610 APU with Radeon R4 Graphics 1.80 GHz

Installed RAM: 8.00GB (6.95 GB Usable)

Windows 10 Home Edition 64 bit x64-based Processor


Also I found that the glitches happened the most when I was near animals (as you can see) and it was glitch before I died aswell as after

Developer

I see, it seems to be a graphical bug the game has with AMD. Is this happening in the menu?Can you see the terrain?

I actually had my game do it at first; Have you tried running it as Administrative mode? In my case the Command Line was being blocked every time it tried to update and write what i had done. Although i warn you you wont be able to start this game Via Itch if you mess with anything else other than running it as administrative mode.

Developer

You managed to reproduce that graphical glitch?

Also I don't know what all that font shit is

PC specs:

CPU: Intel Core2 Quad Q9550

RAM: 8GBs

GPU: GT 730 (2gbs of GDDR5)


Crash Log:

System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Collections.Generic.List`1.ToArray()
   at Hedra.Engine.Rendering.ChunkMesh.BuildFrom(ChunkMeshBuffer MeshBuffer, VertexData Data, Boolean ExtraData)
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
[FAILURE] OUTOFMEMORY
System.OutOfMemoryException: Out of memory.
   at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
   at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
   at Hedra.Engine.Recorder.SaveScreenshot(String Path)
   at Hedra.Engine.Player.MovementManager.OnKeyDown(Object sender, KeyboardKeyEventArgs e)
   at Hedra.Engine.Events.EventDispatcher.OnKeyDown(Object sender, KeyboardKeyEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
   at OpenTK.NativeWindow.OnKeyDownInternal(Object sender, KeyboardKeyEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat)
   at OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   at OpenTK.NativeWindow.ProcessEvents(Boolean retainEvents)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)


What happened:

Well I was at the village (the one you go to within the first few quests) and I was fight a bandit and some how while fighting it I ended up quite littarly stuck inside of a tree I was unable to get out of it. So I tried to get a screenshot of it so I can report it as a bug (which is anothing thing you should fix, honestly dunno how I got stuck in it I just know I was fighting a bandit near a tree and ended up getting stuck in it by running into it) anyways, So I tried taking a screenshot and the error above this showed up and then the game crashed


(Also I dunno if this is suposed to happen when saving it doesnt save the spot where you were at nor does it save what quests you have completed)

Developer

Thanks for the detailed report, I really appreciated it. Can you send me your settings.cfg file? 

I am aware of the collision bug and I will be trying to refine it in the following days with a new update so dont worry.

So this are my PC specs and heres a video:

Developer

Thanks for the detailed report, but one thing is missing, what is your GPU?

GPU is in my processor its build in

(Edited 1 time)

Aside from the minimap behaving very oddly (it almost looks like it's mirrored), about 2 minutes after launching with my first character, I think I bumped into a sheep and got launched through the terrain, with a CTD. Prior to that, movement started out well, then started getting choppy, with rubber banding and the world unrendering and rerendering several times. Exiting the map caused weird behaviour as well (no world, falling, although I could walk and move around until the world popped in all at once)

Win10 64 bit
i7 2700K
16gb RAM
GTX1060 6GB

All settings maxed, no vsync

log.txt

Available Devices: 

{X=0,Y=0,Width=1920,Height=1080}
{X=1920,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 42 Stepping 7, GenuineIntel
Graphics Card = GeForce GTX 1060 6GB/PCIe/SSE2 | 4.5.0 NVIDIA 382.05

Resolution changing was Successful.
Assets loading was Successful.
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50 NVIDIA
Max color samples = 32 Max depth samples = 32
Cementery created at (48080, 50640)
---- Probably a sync error while building the chunk mesh ---- 
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
   at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
   at Hedra.Engine.Generation.Chunk.BuildMesh(Chunk[] Neighbours, Boolean BuildBuffers)
---- Probably a sync error while building the chunk mesh ---- 
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1.set_Capacity(Int32 value)
   at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
   at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
   at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
   at Hedra.Engine.Generation.Chunk.BuildMesh(Chunk[] Neighbours, Boolean BuildBuffers)
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at Hedra.Engine.Rendering.VertexData.Clone()
   at Hedra.Engine.Generation.EnviromentGenerator.GeneratePlant(Int32 x, Int32 y, Int32 z, Chunk UnderChunk, PlantType Type)
   at Hedra.Engine.Generation.MountainsGenerator.PlaceStructures()
   at Hedra.Engine.Generation.MountainsGenerator.Generate()

settings.cfg

Autosave=True
LOD=True
ChunkLoaderRadius=48
InvertMouse=False
MouseSensibility=1
SSAO=True
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=8
m_FullScreen=True
MusicVolume=0.4
SFXVolume=0.8
ShadowQuality=3
VSync=False


Developer

Thanks for the detailed report, Could you expand on how the minimap behavied? Also do you got any screenshots of what you are describing, so as to grasp a better idea of what is happening. Could you try the newest version (0.11)? It should include some bugfixes and improvements but I am not sure if it fixes your exactly. Anyway thanks for reporting the issue :)

I have attached some screenshots of the issue.


In the main view, the river is on my left, in the minimap, it's on my right. The quest marker shows to the right of the map, but if I turn right, I end up walking away from it, because it's actually to my left.


Here again, the minimap appears mirrored. River is to my right, minimap shows it on my left.

To describe it simply,

The image of the map in the minimap appears to be mirrored. Things that are on my character's right are drawn on the left, and vice-versa.

When I turn the character clockwise, the map itself also turns clockwise. This means that what I am looking at is at the top of the minimap as it should be, but only because the minimap is mirrored. This movement gives the impression that the characer indicator (arrow) in the map actually turned counter-clockwise in relation to the map.

This is my recording of the minimap behaviour that I am seeing


Below is an example of 'correct' or expected minimap behaviour

Hope this helps

Developer

Thanks, I was able to reproduced it and I already fixed it so it should be out on the next version. Now regarding the other issue you had, does it keeps happening? Do you have any screenshots of it? Does it happen in the latest version?

The other issue, I don't have screenshots of, but I'll run my recording software next time i play, and see what happens. I think it was a physics collision issue, but it's hard to be sure without reproducing. I'll see what I can do today, and get back to you.

Games does not like my Steelseries Kana mouse. Camera won't move. Tested various sensitivity settings in the menu with no luck.

Developer

Are the FPS running smoothly? And the game working fine? Are you sure it's a mouse issue? It may be a low/high framerate that may be causing this, please send me your specs.

Hi,

Game is smooth. Frame rate is ok as well and playing it basically in a straight line, with some very slight movement of the camera with the mouse. I can shoot with the archer and swing the sword with the warrior. It all appears to be working bar camera movement.

Specs are Intel i5 4590, 16GB RAM, ASUS AMD 4GB R380, Windows 10 Pro 64 bit. Let me know if you want further details?

Developer

Try enabling VSync and tell me what happens, also does it work on the menu?

Hi,

Forgot to mention that nad have tried both on and off for Vsync. Tried again just now and same result. The camera just won't move or is moving so slowly you can't see it. The mouse works fine in the menu's, just purely in the game.

Strange bug or issue. Mouse works fine in all other games ranging from Fallout 4 to Rack N Ruin, Tempest, ESO, Albion Online, etc. 

I'll test another mouse on my PC just to see if there is some other conflict going on.

regards,

Jim

I was killing a goat, then it phased through a tree. Might want to fix the collisions with that. (Great game btw)

Developer

Thanks, I will take a look into it. If you like the game you should rate it :)

When i was running on the save Levi mission i clicked the button1 and the animation stopped for running and firing the bow i could still walk though

Developer

You mean the animation got stuck? Could you fire or cast abilities?

they only thing to attack i could do was cast the abilities 1 poison arrow then it got unstuck

When i get ingame, my mouse does not seem to work. Like, when i move it it virtually doesnt move the cursor. But when really shaking the mouse around, moving it really a lot there does seem to be some feedback by the game, so it moves a little bit. As I said it only occurs ingame, so in the main screen everything is fine. I already tried to solve it over the mouse sensitivity or mouse inveration, but no luck.

Specs:

Windows 10 64bit

amd radeon r9 280

Intel core i5

8gb ram

Developer

What is your mouse model?

I got the Logitech g300s. There are no settings made  in its software that could cause this though.

Developer

I see, could you click? How was the performance of the game?

Yes. I was able to shoot with the bow. Framerate wasnt affected either.

I downloaded and installed through the itch app. It opens just fine, but when I try to make a new character nothing happens. It takes me back to the screen that says New Character at the top. I enter the name again, and it says it already exists, but nothing is showing up.

Developer

Try running the game without the itch app or by giving it as admin, my guess is the game is trying to create the character file but can't complete because it doesn't have permission to work on that directory.

When i load up the .exe  it does what i assume is a normal startup but then it has like 20 fails and then some more fails and then it loads up a black screen and  does nothing else

Log 

Available Devices: 

{X=0,Y=0,Width=1600,Height=900}
Creating the window on the Primary Device at 1600x900
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 37 Stepping 5, GenuineIntel
Graphics Card = Intel(R) HD Graphics | 2.1.0 - Build 8.15.10.2900

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
[FAILURE] Shader Water.glslv has compiled | ERROR: 0:5: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Water.glslf has compiled | ERROR: 0:11: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Block.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Block.glslf has compiled | ERROR: 0:10: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Static.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Static.glslf has compiled | ERROR: 0:15: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Skydome.glslf has compiled | ERROR: 0:5: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Sun.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Sun.glslf has compiled | ERROR: 0:4: 'location' : syntax error parse error

 | 0
[FAILURE] Shader GUI.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader GUI.glslf has compiled | ERROR: 0:10: 'location' : syntax error parse error

 | 0
[FAILURE] Shader GUI.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader GUI.glslf has compiled | ERROR: 0:10: 'location' : syntax error parse error

 | 0
[FAILURE] Shader FXAA.glslf has compiled | ERROR: 0:7: 'location' : syntax error parse error

 | 0
[FAILURE] Shader SSAO-Pass1.glslf has compiled | ERROR: 0:9: 'const 3-component vector of float' : cannot declare arrays of this qualifier 
ERROR: 0:9: 'const' :  non-matching types (using implicit conversion) for const initializer  
ERROR: 0:31: 'location' : syntax error parse error

 | 0
[FAILURE] Shader SSAO-Pass1-MS.glslf has compiled | ERROR: 0:9: 'const 3-component vector of float' : cannot declare arrays of this qualifier 
ERROR: 0:9: 'const' :  non-matching types (using implicit conversion) for const initializer  
ERROR: 0:31: 'location' : syntax error parse error

 | 0
[FAILURE] Shader SSAO-Pass2.glslf has compiled | ERROR: 0:3: 'location' : syntax error parse error

 | 0
[FAILURE] Shader SSAO-Pass2-MS.glslf has compiled | ERROR: 0:3: 'location' : syntax error parse error

 | 0
Frame buffer did not compile correctly.  Returned FramebufferIncompleteAttachment, GLError: InvalidValue
Frame buffer did not compile correctly.  Returned FramebufferIncompleteAttachment, GLError: InvalidOperation
[FAILURE] Shader Bloom.glslv has compiled | ERROR: 0:3: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Bloom.glslf has compiled | ERROR: 0:7: 'location' : syntax error parse error

 | 0
[FAILURE] Shader UnderWater.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader UnderWater.glslf has compiled | ERROR: 0:7: 'location' : syntax error parse error

 | 0
[FAILURE] Shader UnderWater.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Distortion.glslf has compiled | ERROR: 0:6: 'location' : syntax error parse error

 | 0
World Created Successfully!
UI was created Successfully
[FAILURE] Shader Skills.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Skills.glslf has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Bar.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Bar.glslf has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Lines.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader Lines.glslf has compiled | ERROR: 0:3: 'location' : syntax error parse error

 | 0
[FAILURE] Shader GUI.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader MinimapGUI.glslf has compiled | ERROR: 0:12: 'location' : syntax error parse error

 | 0
[FAILURE] Shader TrailRenderer.glslv has compiled | ERROR: 0:2: 'location' : syntax error parse error

 | 0
[FAILURE] Shader TrailRenderer.glslf has compiled | ERROR: 0:3: 'location' : syntax error parse error

 | 0
[FAILURE] Shader TrailRenderer.glslg has compiled | ERROR: 0:8: 'gl_ModelViewProjectionMatrix' : undeclared identifier 

 | 0
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 1.20  - Intel Build 8.15.10.2900
Max color samples = 1 Max depth samples = 1

Developer

It's no surprise, your OpenGL version is  2.1.0 and the game needs at least 3.3

ok thanks

It wont start. Only DOS box showing up and blind window. need to tab to DOS box and close it. heres the log:


Available Devices:

{X=0,Y=0,Width=1600,Height=900}
Creating the window on the Primary Device at 1600x900
OS = Microsoft Windows NT 5.1.2600 Service Pack 3
CPU = x86 Family 16 Model 6 Stepping 2, AuthenticAMD
Graphics Card = ATI Radeon HD 4800 Series | 3.3.11672 Compatibility Profile Context

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
m_FullScreen=True
MusicVolume=0,4
SFXVolume=0,4
ShadowQuality=3
VSync=False

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 3.30
Max color samples = 8 Max depth samples = 8
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.GenerationQueue.<ProccessQueueThread>d__0.MoveNext()
   at Hedra.Engine.Management.CoroutineManager.Update()
   at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseUpdateFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)
System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. x: '',  x's type: 'Chunk', IComparer: 'Hedra.Engine.Generation.ClosestChunk'.
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer)
   at Hedra.Engine.Generation.MeshBuilderQueue.Start()

Developer

Are you running the game through the itch app? How many times have you tried running it?

(Edited 2 times)

standalone, i will try the itch app if it helps. many times.

edit: cant run it through itch app, itch app wont open. sorry.

Developer

I see, what is your graphics card, CPU and OS? Do you have .NET 4.0 or higher installed?

ATI 4850, AMD athlon x2 and winxp and yes net 4.0 installed.

Developer(+1)

Okay so I am releasing a new version in a few days which should fix this issue. I'll let you know

wow :D ty

Developer(+1)

Just released the new update, let me know if it works for you :)

yay it worked :D. funny and beautiful game. a bit buggy but its ok. when i came to a town center with merchants it crashes. well it has much potential and i think it can grow big. think about unturned on steam :) it was tiny. good work zaphyk.

Developer

Thanks for the feecback, glad you liked it :)

I'm trying to run this game but get an error message that my OpenGL version is 0.044 and it automatically closes. The version of OpenGL on my computer is 4.4, which should be able to run it just fine. I've got windows 10 and most of the other relevant specs are shown in the screenshot below. Any help would be greatly appreciated.


I'm 

Developer

Sorry for the incovenience, I updated the game's version with the new fix so try downloading the game. The new version is the 0.141

i launched the game standalone and tried with the launcher and got the same error message:

Unhandled Exception: System.IO.IOException: Cannot create a file when that file already exists.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)    at System.IO.__Error.WinIOError()  

  at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)   

 at System.IO.File.Move(String sourceFileName, String destFileName)    

at LauncherUpdater.Program.Main(String[] args)

i also tried with admin privileges

will it be fixed in the next update?

Available Devices:

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
OS = Microsoft Windows NT 6.1.7601 Service Pack 1
CPU = AMD64 Family 18 Model 1 Stepping 0, AuthenticAMD
Graphics Card = AMD Radeon HD 7800 Series | 4.5.13492 Compatibility Profile Context 22.19.677.257

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0,4
SFXVolume=0,4
ShadowQuality=3
VSync=True
Fullscreen=True


Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50
Max color samples = 8 Max depth samples = 8
System.FormatException: Nieprawidłowy format ciągu wejściowego.
   w System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
   w System.Single.Parse(String s)
   w Hedra.Hedra.OnLoad(EventArgs e)
   w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   w Hedra.Program.Main(String[] args)
Developer

Thanks for reporting, the patch should be out in the next update (sunday)

When first launched nothing happened. The icon for the game apeared on my taskbar but it never loaded. After reopening It worked  and after maxing out the graphics and checking controls I click new run. I click new character and It showed a warrior next to a fire. I then clicked to see the archer. I then click the arrow again but the game stopped. Now error message, no 'not responding'. It just greyed out the arrow and froze on the archer and all the animations stopped.

I then exited the game again and launched it. This time after clicking new run there was no campfire no nothing It showed new character and that was it. I could cycle between warrior, archer, and rogue now. But it didn't show a character. I typed in a name and clicked play but nothing happened it just deleted the name and nothing happened.

I again exited the game but this time I did not try again.

Developer

Sorry for the incovenience, I was succesfull at reproducing the issue and fixed it so the patch should be out with the next update. Thanks for reporting

Hi, I've choosed the hero, the first level just loaded and started then... crash (Windows 7 x64)

Log: https://www.dropbox.com/s/wf7lv80diyz50f9/log.txt?dl=0

Developer

Is this recurrent? I mean if you restart the game does it happen again? What are your computer specs?

yes, crashing always on the same point - when level is started. 

Laptop specs: CPU Intel i5 2.4;   AMD Radeon HD6770M 2Gb;  RAM 6Gb; Windows 7 x64

Developer(+1)

Sorry for the late reply. I've found a fix for this issue and I'll be releasing it on Sunday 12/3, Stay tuned!

Thank you!

As soon as i click on "New run" the game crashes. I haven't even  got to play the game! :(

And here is the Log.txt file:

Available Devices: 

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
Running as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = AMD64 Family 21 Model 16 Stepping 1, AuthenticAMD
Graphics Card = AMD Radeon HD 7600G | 4.5.13397 Compatibility Profile Context 15.200.1055.0

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0,4
FXAA=True
SFXVolume=0,4
ShadowQuality=2
VSync=True

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.40
Max color samples = 8 Max depth samples = 8
4.5.13397 Compatibility Profile Context 15.200.1055.0

Developer

It seems the log is not able to capture the error, can you send me a screenshot of the console at the moment of the crash. also what are your PC specs?

I'm using a laptop:

Processor
AMD A8-4555M APU with Radeon(tm) HD Graphics

 
Video Card
AMD Radeon HD 7600G

 
RAM
8.0 GB

 
Operating System
Microsoft Windows 10 (build 14393), 64-bit


Developer

Sorry for the late reply, I've found a fix for this issue and I'll be releasing it on Sunday 12/3, Stay tuned!

Dear Zaphyk,

I have encountered an error whilst playing your game, I start up the game and it runs smoothly but when I drop in and try to run i'm move at a snails pace, I don't know why this is though, I have tried lowering the graphics of the game and pressing all the keys but nothing seems to be working. I have included a video to better explain my problem.

Everything else  that moves is moving at the same pace too. This is frustrating, so I was hoping you could reply asap

Computer Spec: 

Edition: Windows 10

Procssor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz

RAM: 8.00 GB

Video:

Developer

Sorry for the incovenience, could you please send me your GPU spec and the log.txt so I can look further into these issue?

No promblemo, Im not sure how to access my GPU specs but I think its built in ( If that makes sense )

Anyways heres the log. txt:

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
Running as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
Graphics Card = GeForce GT 620M/PCIe/SSE2 | 4.5.0 NVIDIA 376.54

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=15
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0.4
FXAA=True
SFXVolume=0.4
ShadowQuality=1
VSync=True

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50 NVIDIA
Max color samples = 32 Max depth samples = 32
4.5.0 NVIDIA 376.54
Generated City at (50508, 0, 49560) with seed 696381413
False | Generated Merchant at (48824, 0, 49048) with seed 696381413
Generated Giant Tree at (48844, 0, 48644) with seed 696381413

Developer

Sorry for the delayed response, I've trying to figure this out but I have a couple more questions. Is that a new character? Is this the first version of the game you play?

Dont worry your fine. Anyways, yes, this the first and only character I've made and this is also the first and only version of the game I have installed on my PC 

Hope this helps

My game crashes as soon as I load in a world. I see the land for about 2 seconds then it crashes.

My log:

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Available Devices:

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
Running as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 42 Stepping 7, GenuineIntel
Graphics Card = AMD Radeon(TM) R5 340X | 4.5.13456 Compatibility Profile Context 21.19.144.32768

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0.4
FXAA=True
SFXVolume=0.4
ShadowQuality=2
VSync=False

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50
Max color samples = 8 Max depth samples = 8
4.5.13456 Compatibility Profile Context 21.19.144.32768
False | Generated Merchant at (49096, 0, 49152) with seed 724000175
Generated City at (51980, 0, 51248) with seed 724000175

Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at OpenTK.Graphics.OpenGL.GL.GenerateMipmap(GenerateMipmapTarget target)
   at Hedra.Engine.Rendering.Graphics2D.LoadTexture(Bitmap bmp, TextureMinFilter Min, TextureMagFilter Mag, TextureWrapMode Wrap)
   at Hedra.Engine.Rendering.UI.GUIText.MakeText()
   at Hedra.Engine.Rendering.UI.Bar.Initialize(Vector2 Position, Vector2 Scale, Func`1 Value, Func`1 Max, Panel InPanel, String OptionalText, Boolean DrawBefore, Boolean ScaleRelative, Boolean CurvedBorders)
   at Hedra.Engine.Rendering.UI.Bar..ctor(Vector2 Position, Vector2 Scale, String Text, Func`1 Value, Func`1 Max, Panel InPanel, Boolean DrawBefore, Boolean ScaleRelative)
   at Hedra.Engine.EntitySystem.HealthBarComponent..ctor(Entity Parent)
   at Hedra.Engine.Generation.WorldManager.SpawnMob(MobType Type, Vector3 DesiredPosition, Int32 MobSeed)
   at Hedra.Engine.EntitySystem.EntitySpawner.Update()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Developer

What are your specs? CPU, RAM, GPU and OS

Developer

Sorry for the late reply. I've found a fix for this issue and I'll be releasing it on Sunday 12/3, Stay tuned!

i didn't know how to heal my wolf mount so i clicked on a berry in my inv and clicked on the wolf and then the wolf turned into a berry

Developer

I will take a look into it, thanks for reporting

So when i was doing the ''Rescue Levi from the kidnappers'' (or whatever it was called) I went to the camp and then i don't see this Levi dude and I think ''its prob just becuse I have to kill the bandits first'' and I did but he was still not there. Then I went over to the campfire and see if I had to do something there and then I see that it says ''Untie Levi'' and then I found out that he was bugged into the ground.

I can not open the game it puts me that the game has stopped and I have sufficient requirements

Developer

Please send me the log.txt file and your GPU specification.

Available Devices: 

{X=0,Y=0,Width=1280,Height=800}
Creating the window on the Primary Device at 1280x800
Running as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 15 Stepping 13, GenuineIntel
Graphics Card = GDI Generic | 1.1.0

Developer

Seems like the game is not detecting correctly your GPU, What is your correct GPU specification?

my laptop has two switchable graphic cards, so:

1. AMD Radeon HD6770M;

2. Intel HD

Developer

Which one are you running the game with? Do you have your drivers up to date?

Developer

Wait are you having the same issue as this guy?

No, I just been notified about new comment from you and thought it's your answer for me,  but my problem is the game crushed right after the level is loaded... The worst thing I can't update video drivers (thanks to HP using drivers from 2011). Anyway I play many games 2015-2016 with high, medium or low video settings. 

Thanks!

I dont know :(

Developer

Without your GPU specification there is not much I can do, however you should try updating your drivers and see if the game runs. Are you able to play other games? If so which one?

My drivers is the last update :C

Developer

Without your GPU name there is not much I can do.

No problem :(


Maybe is because my computer is bad