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Suggestions & Ideas Sticky

A topic by Zaphyk created Aug 02, 2017 Views: 749 Replies: 23
Viewing posts 1 to 14
Developer

Feel free to post any ideas or suggestions you have and they might end up in the game!

My suggestions are in bold. Im not even going to front the bugs you already know about. The technical things will be in Italics. My personal experience will be left untouched. what i fell is an un-intellegent response will be in [ ]. im also playing the game as i review it to make sure i dont say dumb things you maybe already know

I did not realize the world was Generated and i respect anyone who can do such mathmatical and programmable feats as i cant. I was expecting there to be dungeons on top of hills and there werent, But it was my expectation so i quickly reevaluated my expectations and moved forward.

     6 hours later and being a level 4 rogue i stubled across a Graveyard. That was the coolest thing in the game so far and the art of those guys were really cool. All in all; i will continue to play as Triple A's or MMO's dont give me the freedom to move around as much as this game does. Now the real "Problem" if i so call it that is the Denity of the world does not match how big the world is. Having shrines, Bandit camps with one bandit, and Graveyards [there may be more its just my experience] are just not enough to keep people enticed in such long hauls of how much running you have to do for things. I completely droped the questing because there was no clear way of getting to the quest to me [i bet it was right in front of me but nothing held my hand text wise]. I really do hope that as this game progresses, theres more to do. 

(EDIT: i didnt even know there were gliders or mounts; Thats really cool! The roll is on the mousewheel? strange...)

My suggestion is to try to add crypts to the graveyards, Add castles on hills that have a dungeon to crawl through, WAY bigger bandit camps with more bandits of course, and some sort of Civil city that might add to the questing and maybe even give way to shops and crafting?]

Could there be a better way to allowcate more ram to the Chunk loading? F3 gives me a heads up on how much ram is being used and i feel as if there is a huge barrier to better chunk loading being this game seems to only want to use 64mb of my ram when i have 10 gigs of free ram and 16 total. i dont know what the second part to that drawed chunks are and if you specified that would be cool too. i do understand if you are trying to let this game be on older machines but this cap causes the game to seem to not function well. 

ive noticed that because of the Ram cap on a thing like that; it cause everything to freeze while it loads. from Music to AI functionality to my own hotbared abilitys and what not.

All in all im a really big believer in this game and the amount of detail gone into some things give me alot of hope on this project.

[On a personal note what engine do you use to do this? or is it built from the ground up? What modeling software do you use? if any at all?]

Developer

First of all thank you for the suggestions, I really appreciate them :)

The game's engine is my own and I made it using C# and OpenGL also I use Blender for my modelling needs. Since this is a very EARLY alpha and I am a sole developer there is a lot of planned features missing.  This makes the world uninsteresting  so I have plans to add new structures in the following updates to make the game's procedurally generated world much more interesting and challeging. I don't want to spoil the new stuff ranges from travelling merchants and shops to old abadoned cities and giant trees, I also like your idea of adding crypts and expanding the bandit camps so it might be implemented in the future. Again thank you for your detailed feedback and be sure to follow the project

By the way yesterday I released a new version which should improve the performance significantly and has some new stuff, you should try it out!

 I wrote  from a "Barely Scratched The Surface" Perspective. I actualy didnt understand questing too well; And because of it i became pretty bored fast. once i figured that out i also figured out The quests are the same and that is ok for what it is right now. I played for roughly 14 hours more because it was so cool seeing what Biome i would spawn in next. Oh and since this is a ground up engine i obviously steped outside my boundries tellin you how to do what and why, So im sorry if i made your hard work look useless from my perspective. Oh and i really wanted to hammer in "Density" but i had spelt it wrong. Whoops xD,I really dont think players will care about the size of the world as long as its populated with things to do and progression to be had, and as Triple A's and Indies alike get this so wrong alot; I try to hammer it into Incredibly talented Rising indie's like you In the hopes of making way better games in the future. 

Tootin my horn a little bit; I actually do this alot and i was incredibly prevelent in the We Happy Few's forums doing exactly what i have done to you. Almost same Structure; And made sure i played the game in a good enough depth to write something detailed.

[I enjoy your game so if i ever rage at something you will do in the near future its because i care deeply about your project as of now!]

On what you said about keeping up, You definitly dont need to worry about me keeping up i quite enjoy the game right now and cant wait for the future of this Project. You just gotta expect me to also be right on top of [Some] Small updates and ALWAYS Prevelent during the [Large] Updates! Love the game and potential!

Developer

It's fine for me if you want to do some harsh criticism while it is constructive at the same time(like you previous post) and It really helps me improve the game a lot. Seeing you liked the  world generation I am planning to add some improvements to it in the following updates. Anyway thanks for playing and I look forward to hear your opinion in the future updates(hint: I plan to upload one in the following days.)

I just launched up the game, and I was a bit disappointed when I saw there wasn't a Mage or Wizard class, as I usually pick this in games of this sort. If you could add that that'd be cool!

Developer

Don't worry, most of the code for it is done and  it will be added when I make a good wizard character model

That is awesome that it is being worked on for sure. Mage is my favorite Class in any Roguelike!

I think the cool down for the abilities should be grayed after you used it instead of numbers counting down

Developer

Grayed out it's used when you havent learned that ability.

i think u should make dungeons, I got an idea of one of the concepts of a dungeon (it would be best if there is more than one type of dungons) its a dungeon where u have to go trough 3 floors: floor 1 is where u have to kill a hoard of minions (maybe like 40 and they come 10 at a time) and when u have killed 10 a new hoard appears. I think they should have high attack but low defence and health so it wouldn't be to hard, and once u have killed them there would come a mini boss with like 10k health (depending on lvl but I think that lvl 10+ should have a boss with atleast 8k health, else it would be to easy :D) and once u kill that boss a new floor appears (floor 2), floor 2 is a puzzle and there isn't to much to say about that :D The last floor is the end boss, I think it should have 30k health (again, depending on lvl) so it wouldn't be to ez and not to hard. And at the end u would get 2 loot chestes instead of one since u did a lot more stuff than the other bosses/quests. That's what I had in mind of what one dungeon could be :D

can you please add a building or crafting part to the game. i was thinking all players could handle an axe and chop trees to build shelters.

and also add more animals.

thx luving the game

Developer (1 edit)

More animals and enemies are planned features, your idea about crafting sounds interesting, I may add it later to the game. Thanks for the suggestions!

Disclaimer: i have already said this on my second account (LazyTurtle) and i think u havent seen it so im just gna say it again, and if u don't believe min LazyTurtle, then give my second account the credit for the idea

i think u should make dungeons, I got an idea of one of the concepts of a dungeon (it would be best if there is more than one type of dungons) its a dungeon where u have to go trough 3 floors: floor 1 is where u have to kill a hoard of minions (maybe like 40 and they come 10 at a time) and when u have killed 10 a new hoard appears. I think they should have high attack but low defence and health so it wouldn't be to hard, and once u have killed them there would come a mini boss with like 10k health (depending on lvl but I think that lvl 10+ should have a boss with atleast 8k health, else it would be to easy :D) and once u kill that boss a new floor appears (floor 2), floor 2 is a puzzle and there isn't to much to say about that :D The last floor is the end boss, I think it should have 30k health (again, depending on lvl) so it wouldn't be to ez and not to hard. And at the end u would get 2 loot chestes instead of one since u did a lot more stuff than the other bosses/quests. That's what I had in mind of what one dungeon could be :D

Developer

Interesting idea, I'll take it into account when designing new structures, thank you for your suggestion!

(+1)

I am currently in the midst of writing thousands of new ideas to implement into my own game. It doesn't even have a physics engine yet, its so new lol. I have a few ideas that would improve any rpg.

  • Skill System: Woodcutting, Mining, Crafting, Cooking, Etc...

Skill systems are fantastic because they give the player something to build towards. Also certain higher tier resources could be locked until certain skill levels are met. 

  • Ability System: Unlocking new attacks and abilities like: Triple Shot with bow and Leg Sweep with sword

With an ability system you can allow players to earn newer, and more powerful abilities to traverse the world and fight monsters easier.

  • Taming: Turning something wild into a pet

If you implement a new creature that looks really cool, sometimes it's a shame to have to kill it, especially if there was an option to tame it and have it watch your back and protect you.

Anyways those are a few of my ideas. Let me know what you think.

Developer
  • Skill System: Woodcutting, Mining, Crafting, Cooking, Etc...

It is not in my plans to implement mining and wood cutting but a cooking system would fit the game very nicely. Any ideas to expand in that?

  • Ability System: Unlocking new attacks and abilities like: Triple Shot with bow and Leg Sweep with sword

Well, there is one. You open it with X, maybe I am not getting what you meant. Could you expand?

  • Taming: Turning something wild into a pet

I actually thought of this idea previously but I didnt implement it because of several reasons, the biggest one is: What would would be the cost of taming a pet?. Taming any pet without any constrain would be very overpowered. What kind of constrains/requirements would you put in the taming system? (item, abilities, etc)

Do you think a version for MacOS will ever be available. I clicked on this game cause the graphics looked so enticing but realized it was for windows only :(

Developer

Yes, actually lately I've been working on doing a Mac & Linux compatible version via Mono. I don't have an ETA yet but you should join the discord or subreddit or follow me on twitter to keep up with the news.

(2 edits)

My suggestions: play Skyrim for 10 hours. Take all the things you fell in love with and successively add them to Hedra :) Things like cool archer skills, interesting magic spells (invisibility, sticking light balls, conjuration), maybe some alchemy, a levelling system that makes you better with the things you actually do, a fairly decent AI,  really scary spiders, plenty of different enemies, cool SFX, nice music, oh there are so many things I would love to see in Hedra. I really love the style of the Hedra world a lot and surely hope there is plenty of content to come :)

(1 edit)

A few suggestions for animals:

Friendly:

  • Rabbit
  • Fish
  • Bird
  • Cow
  • Cat
  • Dog
  • Lynx
  • Fox
  • Chicken

Enemies:

Also, I think bees should be friendly, unlike wasps.

And maybe the enemies/animals could fight each other, not only the player. For example, a snake or a bear could also attack the bandits or a goat, not just the player.

(3 edits)

Some random ideas about the gameplay: As Mangozapp already mentioned, Hedra is still missing the incentive to explore the world. Don't get me wrong, I like the look and feel of the landscape, but after 30 minutes you have probably seen all there is (so far). You fought a tree boss, you cleared a graveyard, you went into a town. And then what? I generally think there should be more variety to the locations. Think bigger! Large patches of forest with a special subset of inhabitants, huge mountain-ranges with steep walls and crevices where you have to fight through ice and snow against yetis, icebears and frostwraiths, desert zones with cactuses and oases and camels and scorpions and Ali Baba and the 40 Thieves. You know, a world that changes around you while you explore. Think of it like zones with different flora and fauna. Maybe you find a boat on a shore and sail to an island or even another continent.  Unfortunately I still don't have a glider yet, so maybe I am missing something there.

Also, some caves or dungeons like HeroGamergg proposed could be fun, although they might be a bit harder to code. With a boss at the end, some randomly generated loot or even quests that send you somewhere else. Oh yes and more mobs. I really enjoy the bandit camps, although the AI could still use some polishing.

Have you ever played Realm of the Mad God? Check it out for an hour or two to maybe get some inspiration.

A little side idea: when I found a "Uncommon Smithy Hammer", I was hoping I could give it to the next smith who'd glady buy it and/or give me some cool mithril arrows or what not :)

In general, I think Hedra should get more possibilities to interact with the world. It's kinda frustrating for the player to talk to villagers that a) always say the same and b) tell you, you look like the adventurer-type and should try some questing just to find out that the quests have been disabled X-D

EDIT (some hours later): I just hit "New world" about a dozen times and must say: WOW, there already is quite some variety in the landscapes. Maybe try to "blend" several of these biomes so one can walk from one landscape style to another.

Developer

Yes, if you keep exploring you will find different regions within the same biome which look completely different but share the same style. Regarding the world interaction I am currently working on adding more content so exploration isnt really boring, different structures and interactible villages are planned.

I am really looking forward to seeing the finished game :)