Feel free to post any ideas or suggestions you have and they might end up in the game!
Suggestions & Ideas Sticky
First of all thank you for the suggestions, I really appreciate them :)
The game's engine is my own and I made it using C# and OpenGL also I use Blender for my modelling needs. Since this is a very EARLY alpha and I am a sole developer there is a lot of planned features missing. This makes the world uninsteresting so I have plans to add new structures in the following updates to make the game's procedurally generated world much more interesting and challeging. I don't want to spoil the new stuff ranges from travelling merchants and shops to old abadoned cities and giant trees, I also like your idea of adding crypts and expanding the bandit camps so it might be implemented in the future. Again thank you for your detailed feedback and be sure to follow the project
By the way yesterday I released a new version which should improve the performance significantly and has some new stuff, you should try it out!
I wrote from a "Barely Scratched The Surface" Perspective. I actualy didnt understand questing too well; And because of it i became pretty bored fast. once i figured that out i also figured out The quests are the same and that is ok for what it is right now. I played for roughly 14 hours more because it was so cool seeing what Biome i would spawn in next. Oh and since this is a ground up engine i obviously steped outside my boundries tellin you how to do what and why, So im sorry if i made your hard work look useless from my perspective. Oh and i really wanted to hammer in "Density" but i had spelt it wrong. Whoops xD,I really dont think players will care about the size of the world as long as its populated with things to do and progression to be had, and as Triple A's and Indies alike get this so wrong alot; I try to hammer it into Incredibly talented Rising indie's like you In the hopes of making way better games in the future.
Tootin my horn a little bit; I actually do this alot and i was incredibly prevelent in the We Happy Few's forums doing exactly what i have done to you. Almost same Structure; And made sure i played the game in a good enough depth to write something detailed.
[I enjoy your game so if i ever rage at something you will do in the near future its because i care deeply about your project as of now!]
On what you said about keeping up, You definitly dont need to worry about me keeping up i quite enjoy the game right now and cant wait for the future of this Project. You just gotta expect me to also be right on top of [Some] Small updates and ALWAYS Prevelent during the [Large] Updates! Love the game and potential!
It's fine for me if you want to do some harsh criticism while it is constructive at the same time(like you previous post) and It really helps me improve the game a lot. Seeing you liked the world generation I am planning to add some improvements to it in the following updates. Anyway thanks for playing and I look forward to hear your opinion in the future updates(hint: I plan to upload one in the following days.)
Don't worry, most of the code for it is done and it will be added when I make a good wizard character model
More animals and enemies are planned features, your idea about crafting sounds interesting, I may add it later to the game. Thanks for the suggestions!
- Skill System: Woodcutting, Mining, Crafting, Cooking, Etc...
It is not in my plans to implement mining and wood cutting but a cooking system would fit the game very nicely. Any ideas to expand in that?
- Ability System: Unlocking new attacks and abilities like: Triple Shot with bow and Leg Sweep with sword
Well, there is one. You open it with X, maybe I am not getting what you meant. Could you expand?
- Taming: Turning something wild into a pet
I actually thought of this idea previously but I didnt implement it because of several reasons, the biggest one is: What would would be the cost of taming a pet?. Taming any pet without any constrain would be very overpowered. What kind of constrains/requirements would you put in the taming system? (item, abilities, etc)
Yes, actually lately I've been working on doing a Mac & Linux compatible version via Mono. I don't have an ETA yet but you should join the discord or subreddit or follow me on twitter to keep up with the news.