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LeverSoftware

16
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A member registered May 17, 2016 · View creator page →

Creator of

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I like this game a lot. It gives me flashbacks on the kind of shitty little flash game physics puzzler I'd play on newgrounds or coolmathgames back at school :)

I really appreciate your take on the gamejam's theme. It wasn't what I had in mind for stars at all! 5/5 for fitting the theme. Good job.

Your game is fine art.

This is interpretive post-modern rubbish <3

I love the work you put into the graphics. This game definitely has the most professional page and feel to it.

I don't know who you are, but you are amazing

I did video. I play badly. Art nice. SOund effect nice. COncept good. Rate high. Sorry for bad mic. Sorry for playing your game bad. I wanted to see more. 


Sad times.

-Lever

OOoooOOoh, thanks man, I hadn't noticed that jam. I've submitted the game to Dream Jam  now. Good luck to everyone!

Thanks for checking out the game! Unfortunately, since I based the game on some very experimental camera technologies I've been working on, it seems to be very prone to crashing on some setups. 

Half way though I started laughing uncontrollably.

I've really got to say that this game is shit your balls off jumpscare scary. 

Even me, the testosterone fuelled epitome of masculinity and intense manliness, shuddered when opening doors.

Thankfully the aliens seem to have trouble with doors. Working that out the game is a bit of a cheese.


Enjoyed it though, grab that 5/5 scary rating.

Thank you so much for you in depth and praising review.  I've said it before, but it just means so much to me as a hobbyist indie developer to have somebody play one of my little games, let alone critique and praise it!

The game was made in a grind through the course of a week. It kinda just started out playing with some sound and visual fx script systems I was working on. Making the game, I had the idea of creating a sort of 3D version of limbo in terms of atmosphere (exploring monochromatic space and minimalist storytelling methods), only something more surreal to reflect the the machine horror aspect.

Perhaps more abstractly, much of my design thinking was inspired by the sweeping production method in Blade Runner (as well as being reflected in Jack Connor's synth based soundtrack). I liked the idea of exploring a production facility of replicants. However, humanoid models are extremely hard to convincingly animate and I think they would have only broken immersion had they been poorly made. Instead I chose something simple and innocent - eggs. It would have been morbid to see piles of bodies littering the levels. Eggs on the other hand... I believe they let me get away with much more creative freedom.

Above all however, I took one principle to heart:

Show, don't tell.

Thank you so much for the kind review and! As a hobbyist game developer, it means the world to me to have someone download, sit down,  and play one of my shitty little games - let alone enjoy it. 

Followed on Twitch for sure.

Cheers

-Jordan

I love this game, it almost feels handmade. The pacing reminds me quite a bit of Fistful of Frags, just a shame that nobody else was online :(

Extinction Rebellion who?

Woah thanks! I actually reconstructed the character movement controller from Quake and used it for this.

I... uhhm... thank you very much.