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Thank you so much for you in depth and praising review.  I've said it before, but it just means so much to me as a hobbyist indie developer to have somebody play one of my little games, let alone critique and praise it!

The game was made in a grind through the course of a week. It kinda just started out playing with some sound and visual fx script systems I was working on. Making the game, I had the idea of creating a sort of 3D version of limbo in terms of atmosphere (exploring monochromatic space and minimalist storytelling methods), only something more surreal to reflect the the machine horror aspect.

Perhaps more abstractly, much of my design thinking was inspired by the sweeping production method in Blade Runner (as well as being reflected in Jack Connor's synth based soundtrack). I liked the idea of exploring a production facility of replicants. However, humanoid models are extremely hard to convincingly animate and I think they would have only broken immersion had they been poorly made. Instead I chose something simple and innocent - eggs. It would have been morbid to see piles of bodies littering the levels. Eggs on the other hand... I believe they let me get away with much more creative freedom.

Above all however, I took one principle to heart:

Show, don't tell.